All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
0
0
0
0
0
0
Total components needed to fully master the item:
N/A
0
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
9,675,000
12,900,000
16,125,000
14,512,500
19,350,000
24,187,500
12,093,750
16,125,000
20,156,250
18,140,625
24,187,500
30,234,375
19,350,000
25,800,000
32,250,000
29,025,000
38,700,000
48,375,000
29,025,000
38,700,000
48,375,000
43,537,500
58,050,000
72,562,500
48,375,000
64,500,000
80,625,000
72,562,500
96,750,000
120,937,500
96,750,000
129,000,000
161,250,000
145,125,000
193,500,000
241,875,000
241,875,000
322,500,000
403,125,000
362,812,500
483,750,000
604,687,500
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
1,972,939
2,466,174
3,945,878
5,918,817
9,864,695
19,729,390
49,323,475
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,200
+2,420
+2,640
+2,860
+3,300
+4,400
+11,000
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
0
0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.