All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
7,163
9,550
11,938
8,953
11,938
14,922
8,953
11,938
14,922
11,191
14,922
18,652
14,325
19,100
23,875
17,906
23,875
29,844
21,488
28,650
35,813
26,859
35,813
44,766
35,813
47,750
59,688
44,766
59,688
74,609
71,625
95,500
119,375
89,531
119,375
149,219
179,063
238,750
298,438
223,828
298,438
373,047
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
2,550
3,188
5,100
7,650
12,750
25,500
63,750
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+625
+688
+750
+813
+938
+1,250
+3,125
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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18
29
44
73
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.