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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Maces Journey Mace

Journey Mace[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 380 0 0 0 310 0 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 77 Hardwood 34
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Mace

2
N/A 0
N/A 0
N/A 0
7 Time Decreased -25%
Iron 0 Steel 0
Wood 539 Hardwood 238
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Mace

14
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 77 Hardwood 34
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Mace

2
N/A 0
N/A 0
N/A 0
7 Efficiency Increased: -15 Wood
Iron 0 Steel 0
Wood 539 Hardwood 238
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Mace

14
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 62 Hardwood 34
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Mace

2
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Mace
Iron 0 Steel 0
Wood 620 Hardwood 340
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Mace

20
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 62 Hardwood 34
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Mace

1
N/A 0
N/A 0
N/A 0
18 Blueprint Unlocked: Demolisher
Iron 0 Steel 0
Wood 1,116 Hardwood 612
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Mace

18
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 62 Hardwood 34
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Mace

1
N/A 0
N/A 0
N/A 0
28 Price Increase +25%
Iron 0 Steel 0
Wood 1,736 Hardwood 952
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Mace

28
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 4,550 Hardwood 2,380
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Mace

94 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Evening Star Flawless Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 4,140s / 69m Time Rating 3,105s / 52m Time Rating
50 828s / 14m Time Rating 621s / 10m Time Rating
100 414s / 7m Time Rating 311s / 5m Time Rating
500 83s / 1m Time Rating 62s / 1m Time Rating
1,000 41s / 1m Time Rating 31s / 1m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 7,163Coin 9,550Coin 11,938Coin 8,953Coin 11,938Coin 14,922Coin
Good Quality 8,953Coin 11,938Coin 14,922Coin 11,191Coin 14,922Coin 18,652Coin
Coin 14,325Coin 19,100Coin 23,875Coin 17,906Coin 23,875Coin 29,844Coin
Flawless Quality 21,488Coin 28,650Coin 35,813Coin 26,859Coin 35,813Coin 44,766Coin
Epic Quality 35,813Coin 47,750Coin 59,688Coin 44,766Coin 59,688Coin 74,609Coin
Legendary Quality 71,625Coin 95,500Coin 119,375Coin 89,531Coin 119,375Coin 149,219Coin
Mythical Quality 179,063Coin 238,750Coin 298,438Coin 223,828Coin 298,438Coin 373,047Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
2,550 Xp Rating 3,188 Xp Rating 5,100 Xp Rating 7,650 Xp Rating 12,750 Xp Rating 25,500 Xp Rating 63,750 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+625 Power Rating +688 Power Rating +750 Power Rating +813 Power Rating +938 Power Rating +1,250 Power Rating +3,125 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
18 Gems 29 Gems 44 Gems 73 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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