All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!
Base Craft Time
Worker Skills
Craft Time
10
384s / 6m
50
77s / 1m
100
38s / 1m
500
8s / 0m
1,000
4s / 0m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
285
380
475
356
475
594
356
475
594
445
594
742
570
760
950
713
950
1,188
855
1,140
1,425
1,069
1,425
1,781
1,425
1,900
2,375
1,781
2,375
2,969
2,850
3,800
4,750
3,563
4,750
5,938
7,125
9,500
11,875
8,906
11,875
14,844
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
64
80
128
192
320
640
1,600
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+76
+84
+91
+99
+114
+152
+380
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
0
0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.