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Helmets Iron Helmet

Iron Helmet[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
16 0 0 0 0 0 16 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 8 Steel 0
Wood 0 Hardwood 0
Leather 7 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
3 Price Increase +25%
Iron 24 Steel 0
Wood 0 Hardwood 0
Leather 21 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 8 Steel 0
Wood 0 Hardwood 0
Leather 7 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
6 Blueprint Unlocked: Horned Helm
Iron 24 Steel 0
Wood 0 Hardwood 0
Leather 21 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 8 Steel 0
Wood 0 Hardwood 0
Leather 7 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Iron
Iron 32 Steel 0
Wood 0 Hardwood 0
Leather 28 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 7 Steel 0
Wood 0 Hardwood 0
Leather 7 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
18 Efficiency Increased: -2 Iron
Iron 56 Steel 0
Wood 0 Hardwood 0
Leather 56 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 5 Steel 0
Wood 0 Hardwood 0
Leather 7 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
30 Quality Increased: Good Quality
Iron 60 Steel 0
Wood 0 Hardwood 0
Leather 84 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 150 Steel 0
Wood 0 Hardwood 0
Leather 210 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Scale Helmet Normal Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 16 1m36s 19s 10s 5s 2s 1s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 16 1m36s 19s 10s 5s 2s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 3m12s 38s 19s 10s 5s 5s
TimePiece-25PercentTime: 2m24s 29s 14s 7s 5s 5s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 173Coin 230Coin 288Coin 216Coin 288Coin 359Coin
Good Quality 216Coin 288Coin 359Coin 270Coin 359Coin 449Coin
Coin 345Coin 460Coin 575Coin 431Coin 575Coin 719Coin
Flawless Quality 518Coin 690Coin 863Coin 647Coin 863Coin 1,078Coin
Epic Quality 863Coin 1,150Coin 1,438Coin 1,078Coin 1,438Coin 1,797Coin
Legendary Quality 1,725Coin 2,300Coin 2,875Coin 2,156Coin 2,875Coin 3,594Coin
Mythical Quality 4,313Coin 5,750Coin 7,188Coin 5,391Coin 7,188Coin 8,984Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
49 Xp Rating 61 Xp Rating 98 Xp Rating 147 Xp Rating 245 Xp Rating 490 Xp Rating 1,225 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+56 Power Rating +62 Power Rating +67 Power Rating +73 Power Rating +84 Power Rating +112 Power Rating +280 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
3 Gems 5 Gems 8 Gems 14 Gems


Level 4 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

30s Time Rating 1m11s Time Rating 1m58s Time Rating 2m50s Time Rating 3m44s Time Rating 4m42s Time Rating



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