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Footwear Imperial Sandals.png

Imperial Sandals


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 600 900 0 0 0 0 900 360 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 53 Hardwood 28
Leather 105 Fabric 0
Herbs 0 Oil 0
Mana 10 Jewel 0

Good Legion Sandals

1
Royal Bone 2
N/A 0
N/A 0
8 Time Decreased -25%
Iron 0 Steel 0
Wood 424 Hardwood 224
Leather 840 Fabric 0
Herbs 0 Oil 0
Mana 80 Jewel 0

Good Legion Sandals

8
Royal Bone 16
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 53 Hardwood 28
Leather 105 Fabric 0
Herbs 0 Oil 0
Mana 10 Jewel 0

Good Legion Sandals

1
Royal Bone 2
N/A 0
N/A 0
8 Efficiency Increased: -11 Wood
Iron 0 Steel 0
Wood 424 Hardwood 224
Leather 840 Fabric 0
Herbs 0 Oil 0
Mana 80 Jewel 0

Good Legion Sandals

8
Royal Bone 16
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 42 Hardwood 28
Leather 105 Fabric 0
Herbs 0 Oil 0
Mana 10 Jewel 0

Good Legion Sandals

1
Royal Bone 2
N/A 0
N/A 0
12 Efficiency Increased: -1 Royal Bone
Iron 0 Steel 0
Wood 504 Hardwood 336
Leather 1,260 Fabric 0
Herbs 0 Oil 0
Mana 120 Jewel 0

Good Legion Sandals

12
Royal Bone 24
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 42 Hardwood 28
Leather 105 Fabric 0
Herbs 0 Oil 0
Mana 10 Jewel 0

Good Legion Sandals

1
Royal Bone 1
N/A 0
N/A 0
20 Blueprint Unlocked: Genji Getas
Iron 0 Steel 0
Wood 840 Hardwood 560
Leather 2,100 Fabric 0
Herbs 0 Oil 0
Mana 200 Jewel 0

Good Legion Sandals

20
Royal Bone 20
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 42 Hardwood 28
Leather 105 Fabric 0
Herbs 0 Oil 0
Mana 10 Jewel 0

Good Legion Sandals

1
Royal Bone 1
N/A 0
N/A 0
32 Price Increase +25%
Iron 0 Steel 0
Wood 1,344 Hardwood 896
Leather 3,360 Fabric 0
Herbs 0 Oil 0
Mana 320 Jewel 0

Good Legion Sandals

32
Royal Bone 32
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 3,536 Hardwood 2,240
Leather 8,400 Fabric 0
Herbs 0 Oil 0
Mana 800 Jewel 0


Total components needed to fully master the item:

Good Legion Sandals

80 Royal Bone 108


Used In

Pre-Craft For:
Recipe Quality Amount
Moonscale Armor Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 16,560s / 276m Time Rating 12,420s / 207m Time Rating
50 3,312s / 55m Time Rating 2,484s / 41m Time Rating
100 1,656s / 28m Time Rating 1,242s / 21m Time Rating
500 331s / 6m Time Rating 248s / 4m Time Rating
1,000 166s / 3m Time Rating 124s / 2m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 28,125Coin 37,500Coin 46,875Coin 35,156Coin 46,875Coin 58,594Coin
Good Quality 35,156Coin 46,875Coin 58,594Coin 43,945Coin 58,594Coin 73,242Coin
Coin 56,250Coin 75,000Coin 93,750Coin 70,313Coin 93,750Coin 117,188Coin
Flawless Quality 84,375Coin 112,500Coin 140,625Coin 105,469Coin 140,625Coin 175,781Coin
Epic Quality 140,625Coin 187,500Coin 234,375Coin 175,781Coin 234,375Coin 292,969Coin
Legendary Quality 281,250Coin 375,000Coin 468,750Coin 351,563Coin 468,750Coin 585,938Coin
Mythical Quality 703,125Coin 937,500Coin 1,171,875Coin 878,906Coin 1,171,875Coin 1,464,844Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
10,011 Xp Rating 12,514 Xp Rating 20,022 Xp Rating 30,033 Xp Rating 50,055 Xp Rating 100,110 Xp Rating 250,275 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+650 Power Rating +715 Power Rating +780 Power Rating +845 Power Rating +975 Power Rating +1,300 Power Rating +3,250 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
23 Gems 38 Gems 56 Gems 94 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"