All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
28,125
37,500
46,875
35,156
46,875
58,594
35,156
46,875
58,594
43,945
58,594
73,242
56,250
75,000
93,750
70,313
93,750
117,188
84,375
112,500
140,625
105,469
140,625
175,781
140,625
187,500
234,375
175,781
234,375
292,969
281,250
375,000
468,750
351,563
468,750
585,938
703,125
937,500
1,171,875
878,906
1,171,875
1,464,844
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
10,011
12,514
20,022
30,033
50,055
100,110
250,275
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+650
+715
+780
+845
+975
+1,300
+3,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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23
38
56
94
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.