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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Clothes Imperial Mantle

Imperial Mantle



Worker Skill Requirements

CSkill MetalWorking CSkill WoodWorking CSkill TextileWorking CSkill Alchemy CSkill Magic CSkill WeaponCrafting CSkill ArmorCrafting CSkill ArtsAndCrafts CSkill Jewelry CSkill RuneWriting CSkill Tinkering
0 0 900 0 360 0 0 900 360 360 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 0 Resource HardwoodIcon 0
Resource LeatherIcon 105 Resource FabricIcon 55
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 10 Resource JewelIcon 9
SResource PhoenixFeatherIcon 1

Good Clothes Robe

3
8 Time Decreased -25%
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 0 Resource HardwoodIcon 0
Resource LeatherIcon 840 Resource FabricIcon 440
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 80 Resource JewelIcon 72
SResource PhoenixFeatherIcon 8

Good Clothes Robe

24


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 0 Resource HardwoodIcon 0
Resource LeatherIcon 105 Resource FabricIcon 55
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 10 Resource JewelIcon 9
SResource PhoenixFeatherIcon 1

Good Clothes Robe

3
16 EfficiencyIncreased-21Leather
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 0 Resource HardwoodIcon 0
Resource LeatherIcon 840 Resource FabricIcon 440
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 80 Resource JewelIcon 72
SResource PhoenixFeatherIcon 8

Good Clothes Robe

24


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 0 Resource HardwoodIcon 0
Resource LeatherIcon 84 Resource FabricIcon 55
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 10 Resource JewelIcon 9
SResource PhoenixFeatherIcon 1

Good Clothes Robe

3
28 EfficiencyIncreased-1Robe
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 0 Resource HardwoodIcon 0
Resource LeatherIcon 1,008 Resource FabricIcon 660
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 120 Resource JewelIcon 108
SResource PhoenixFeatherIcon 12

Good Clothes Robe

36


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 0 Resource HardwoodIcon 0
Resource LeatherIcon 84 Resource FabricIcon 55
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 10 Resource JewelIcon 9
SResource PhoenixFeatherIcon 1

Good Clothes Robe

2
48 ItemBlueprintUnlockedStealth Apparel
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 0 Resource HardwoodIcon 0
Resource LeatherIcon 1,680 Resource FabricIcon 1,100
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 200 Resource JewelIcon 180
SResource PhoenixFeatherIcon 20

Good Clothes Robe

40


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 0 Resource HardwoodIcon 0
Resource LeatherIcon 84 Resource FabricIcon 55
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 10 Resource JewelIcon 9
SResource PhoenixFeatherIcon 1

Good Clothes Robe

2
80 Price Increase +25%
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 0 Resource HardwoodIcon 0
Resource LeatherIcon 2,688 Resource FabricIcon 1,760
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 320 Resource JewelIcon 288
SResource PhoenixFeatherIcon 32

Good Clothes Robe

64


Item Mastery Cost

Total resources needed to fully master the item:
Resource IronIcon 0 Resource SteelIcon 0
Resource WoodIcon 0 Resource HardwoodIcon 0
Resource LeatherIcon 7,056 Resource FabricIcon 4,400
Resource HerbIcon 0 Resource OilIcon 0
Resource ManaIcon 800 Resource JewelIcon 720


Total components needed to fully master the item:
SResource PhoenixFeatherIcon 80

Good Clothes Robe

188


Used In

Pre-Craft For:
Recipe Quality Amount
Plasmic Robe Misc QFlawlessIcon 1
Ugly Sweater Misc QEpicIcon 3
- - - - - -
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metal Working 0 1s 1s 1s 1s 1s 1s
Wood Working 0 1s 1s 1s 1s 1s 1s
Textile Working 900 1h30m 18m 9m 4m30s 1m48s 54s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 360 36m 7m12s 3m36s 1m48s 43s 22s
Weapon Crafting 0 1s 1s 1s 1s 1s 1s
Armor Crafting 0 1s 1s 1s 1s 1s 1s
Arts And Crafts 900 1h30m 18m 9m 4m30s 1m48s 54s
Jewelry 360 36m 7m12s 3m36s 1m48s 43s 22s
Rune Writing 360 36m 7m12s 3m36s 1m48s 43s 22s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 4h48m 57m36s 28m48s 14m24s 5m46s 2m53s
TimePiece-25PercentTime: 3h36m 43m12s 21m36s 10m48s 4m19s 2m10s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Misc QCommonIcon 33,000Coin 44,000Coin 55,000Coin 41,250Coin 55,000Coin 68,750Coin
Misc QGoodIcon 41,250Coin 55,000Coin 68,750Coin 51,563Coin 68,750Coin 85,938Coin
Misc QGreatIcon 66,000Coin 88,000Coin 110,000Coin 82,500Coin 110,000Coin 137,500Coin
Misc QFlawlessIcon 99,000Coin 132,000Coin 165,000Coin 123,750Coin 165,000Coin 206,250Coin
Misc QEpicIcon 165,000Coin 220,000Coin 275,000Coin 206,250Coin 275,000Coin 343,750Coin
Misc QLegendaryIcon 330,000Coin 440,000Coin 550,000Coin 412,500Coin 550,000Coin 687,500Coin
Misc QMythicalIcon 825,000Coin 1,100,000Coin 1,375,000Coin 1,031,250Coin 1,375,000Coin 1,718,750Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Misc QCommonIcon Misc QGoodIcon Misc QGreatIcon Misc QFlawlessIcon Misc QEpicIcon Misc QLegendaryIcon Misc QMythicalIcon
11,747 Misc XpIcon 14,684 Misc XpIcon 23,494 Misc XpIcon 35,241 Misc XpIcon 58,735 Misc XpIcon 117,470 Misc XpIcon 293,675 Misc XpIcon


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Misc QCommonIcon Misc QGoodIcon Misc QGreatIcon Misc QFlawlessIcon Misc QEpicIcon Misc QLegendaryIcon Misc QMythicalIcon
+650 Misc PowerIcon +715 Misc PowerIcon +780 Misc PowerIcon +845 Misc PowerIcon +975 Misc PowerIcon +1,300 Misc PowerIcon +3,250 Misc PowerIcon


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Misc QGoodIcon --> Misc QGreatIcon Misc QGreatIcon --> Misc QFlawlessIcon Misc QFlawlessIcon --> Misc QEpicIcon Misc QEpicIcon --> Misc QLegendaryIcon
24 Misc GemIcon 38 Misc GemIcon 57 Misc GemIcon 96 Misc GemIcon


Level 25 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Misc QCommonIcon-->

Misc QGoodIcon

Misc QGoodIcon-->

Misc QGreatIcon

Misc QGreatIcon-->

Misc QFlawlessIcon

Misc QFlawlessIcon-->

Misc QEpicIcon

Misc QEpicIcon-->

Misc QLegendaryIcon

Misc QLegendaryIcon-->

Misc QMythicalIcon

20m Misc TimeIcon 47m34s Misc TimeIcon 1h18m58s Misc TimeIcon 1h53m8s Misc TimeIcon 2h29m32s Misc TimeIcon 3h7m49s Misc TimeIcon

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