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Shop Heroes Wikia
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C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Footwear Horned Shoes.png

Horned Shoes


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 110 150 0 0 0 0 150 60 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 25 Hardwood 6
Leather 50 Fabric 12
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 1

Good Shoes

2
N/A 0
N/A 0
5 Efficiency Increased: -5 Wood
Iron 0 Steel 0
Wood 125 Hardwood 30
Leather 250 Fabric 60
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 5

Good Shoes

10
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 20 Hardwood 6
Leather 50 Fabric 12
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 1

Good Shoes

2
N/A 0
N/A 0
5 Price Increase +25%
Iron 0 Steel 0
Wood 100 Hardwood 30
Leather 250 Fabric 60
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 5

Good Shoes

10
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 20 Hardwood 6
Leather 50 Fabric 12
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 1

Good Shoes

2
N/A 0
N/A 0
8 Blueprint Unlocked: Golden Shoes
Iron 0 Steel 0
Wood 160 Hardwood 48
Leather 400 Fabric 96
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 8

Good Shoes

16
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 20 Hardwood 6
Leather 50 Fabric 12
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 1

Good Shoes

2
N/A 0
N/A 0
12 Time Decreased -25%
Iron 0 Steel 0
Wood 240 Hardwood 72
Leather 600 Fabric 144
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 12

Good Shoes

24
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 20 Hardwood 6
Leather 50 Fabric 12
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 1

Good Shoes

2
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 400 Hardwood 120
Leather 1,000 Fabric 240
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 20

Good Shoes

40
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 1,025 Hardwood 300
Leather 2,500 Fabric 600
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Moon Shard 50

Good Shoes

100


Used In

Pre-Craft For:
Recipe Quality Amount
Ancient Horn Flawless Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,313Coin 1,750Coin 2,188Coin 1,641Coin 2,188Coin 2,734Coin
Good Quality 1,641Coin 2,188Coin 2,734Coin 2,051Coin 2,734Coin 3,418Coin
Coin 2,625Coin 3,500Coin 4,375Coin 3,281Coin 4,375Coin 5,469Coin
Flawless Quality 3,938Coin 5,250Coin 6,563Coin 4,922Coin 6,563Coin 8,203Coin
Epic Quality 6,563Coin 8,750Coin 10,938Coin 8,203Coin 10,938Coin 13,672Coin
Legendary Quality 13,125Coin 17,500Coin 21,875Coin 16,406Coin 21,875Coin 27,344Coin
Mythical Quality 32,813Coin 43,750Coin 54,688Coin 41,016Coin 54,688Coin 68,359Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
1,301 Xp Rating 1,626 Xp Rating 2,602 Xp Rating 3,903 Xp Rating 6,505 Xp Rating 13,010 Xp Rating 32,525 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+300 Power Rating +330 Power Rating +360 Power Rating +390 Power Rating +450 Power Rating +600 Power Rating +1,500 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"