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C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Potions Health Drink.png

Health Drink


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 0 90 70 0 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 30 Oil 5
Mana 0 Jewel 0

Elderflower

1
N/A 0
N/A 0
N/A 0
5 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 150 Oil 25
Mana 0 Jewel 0

Elderflower

5
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 30 Oil 5
Mana 0 Jewel 0

Elderflower

1
N/A 0
N/A 0
N/A 0
5 Blueprint Unlocked: Strength Potion
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 150 Oil 25
Mana 0 Jewel 0

Elderflower

5
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 30 Oil 5
Mana 0 Jewel 0

Elderflower

1
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -6 Herbs
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 240 Oil 40
Mana 0 Jewel 0

Elderflower

8
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 24 Oil 5
Mana 0 Jewel 0

Elderflower

1
N/A 0
N/A 0
N/A 0
12 Efficiency Increased: -1 Oil
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 288 Oil 60
Mana 0 Jewel 0

Elderflower

12
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 24 Oil 4
Mana 0 Jewel 0

Elderflower

1
N/A 0
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 480 Oil 80
Mana 0 Jewel 0

Elderflower

20
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1,308 Oil 230
Mana 0 Jewel 0


Total components needed to fully master the item:

Elderflower

50 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Health Potion Good Quality 1
Jade Amulet Normal Quality 2
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 2,025Coin 2,700Coin 3,375Coin 2,531Coin 3,375Coin 4,219Coin
Good Quality 2,531Coin 3,375Coin 4,219Coin 3,164Coin 4,219Coin 5,273Coin
Coin 4,050Coin 5,400Coin 6,750Coin 5,063Coin 6,750Coin 8,438Coin
Flawless Quality 6,075Coin 8,100Coin 10,125Coin 7,594Coin 10,125Coin 12,656Coin
Epic Quality 10,125Coin 13,500Coin 16,875Coin 12,656Coin 16,875Coin 21,094Coin
Legendary Quality 20,250Coin 27,000Coin 33,750Coin 25,313Coin 33,750Coin 42,188Coin
Mythical Quality 50,625Coin 67,500Coin 84,375Coin 63,281Coin 84,375Coin 105,469Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
556 Xp Rating 695 Xp Rating 1,112 Xp Rating 1,668 Xp Rating 2,780 Xp Rating 5,560 Xp Rating 13,900 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+190 Power Rating +209 Power Rating +228 Power Rating +247 Power Rating +285 Power Rating +380 Power Rating +950 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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