Shop Heroes Wikia
Advertisement
Shop Heroes Wikia
Equipment Navigation:
Weapons Garments Accessories
C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Potions Healing Potion.png

Healing Potion


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 0 50 0 0 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 12 Oil 0
Mana 0 Jewel 0

Good Health Vial

1
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 48 Oil 0
Mana 0 Jewel 0

Good Health Vial

4
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 12 Oil 0
Mana 0 Jewel 0

Good Health Vial

1
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Toxic Vial
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 48 Oil 0
Mana 0 Jewel 0

Good Health Vial

4
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 12 Oil 0
Mana 0 Jewel 0

Good Health Vial

1
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -2 Herbs
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 72 Oil 0
Mana 0 Jewel 0

Good Health Vial

6
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 12 Oil 0
Mana 0 Jewel 0

Good Health Vial

1
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -4 Herbs
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 120 Oil 0
Mana 0 Jewel 0

Good Health Vial

10
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 12 Oil 0
Mana 0 Jewel 0

Good Health Vial

1
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 192 Oil 0
Mana 0 Jewel 0

Good Health Vial

16
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 604 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Health Vial

40 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Wisdom Potion Good Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 611Coin 815Coin 1,019Coin 764Coin 1,019Coin 1,273Coin
Good Quality 764Coin 1,019Coin 1,273Coin 955Coin 1,273Coin 1,592Coin
Coin 1,223Coin 1,630Coin 2,038Coin 1,528Coin 2,038Coin 2,547Coin
Flawless Quality 1,834Coin 2,445Coin 3,056Coin 2,292Coin 3,056Coin 3,820Coin
Epic Quality 3,056Coin 4,075Coin 5,094Coin 3,820Coin 5,094Coin 6,367Coin
Legendary Quality 6,113Coin 8,150Coin 10,188Coin 7,641Coin 10,188Coin 12,734Coin
Mythical Quality 15,281Coin 20,375Coin 25,469Coin 19,102Coin 25,469Coin 31,836Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
169 Xp Rating 211 Xp Rating 338 Xp Rating 507 Xp Rating 845 Xp Rating 1,690 Xp Rating 4,225 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+120 Power Rating +132 Power Rating +144 Power Rating +156 Power Rating +180 Power Rating +240 Power Rating +600 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



Advertisement