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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Pendants Hanging Journal

Hanging Journal[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
55 0 95 0 0 0 0 140 140 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 6
Wood 0 Hardwood 0
Leather 38 Fabric 9
Herbs 0 Oil 0
Mana 0 Jewel 2
N/A 0
N/A 0
5 Efficiency Increased: -8 Leather
Iron 0 Steel 30
Wood 0 Hardwood 0
Leather 190 Fabric 45
Herbs 0 Oil 0
Mana 0 Jewel 10
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 6
Wood 0 Hardwood 0
Leather 30 Fabric 9
Herbs 0 Oil 0
Mana 0 Jewel 2
N/A 0
N/A 0
10 Price Increase +25%
Iron 0 Steel 30
Wood 0 Hardwood 0
Leather 150 Fabric 45
Herbs 0 Oil 0
Mana 0 Jewel 10
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 6
Wood 0 Hardwood 0
Leather 30 Fabric 9
Herbs 0 Oil 0
Mana 0 Jewel 2
N/A 0
N/A 0
18 Blueprint Unlocked: Fiery Talisman
Iron 0 Steel 48
Wood 0 Hardwood 0
Leather 240 Fabric 72
Herbs 0 Oil 0
Mana 0 Jewel 16
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 6
Wood 0 Hardwood 0
Leather 30 Fabric 9
Herbs 0 Oil 0
Mana 0 Jewel 2
N/A 0
N/A 0
30 Time Decreased -25%
Iron 0 Steel 72
Wood 0 Hardwood 0
Leather 360 Fabric 108
Herbs 0 Oil 0
Mana 0 Jewel 24
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 6
Wood 0 Hardwood 0
Leather 30 Fabric 9
Herbs 0 Oil 0
Mana 0 Jewel 2
N/A 0
N/A 0
50 Quality Increased: Good Quality
Iron 0 Steel 120
Wood 0 Hardwood 0
Leather 600 Fabric 180
Herbs 0 Oil 0
Mana 0 Jewel 40
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 300
Wood 0 Hardwood 0
Leather 1,540 Fabric 450
Herbs 0 Oil 0
Mana 0 Jewel 100


Total components needed to fully master the item:
N/A 0 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Shielding Ward Coin 2
Magical Codex Coin 1
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 55 5m30s 1m6s 33s 17s 7s 3s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 95 9m30s 1m54s 57s 29s 11s 6s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 140 14m 2m48s 1m24s 42s 17s 8s
Jewelry 140 14m 2m48s 1m24s 42s 17s 8s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 43m 8m36s 4m18s 2m9s 52s 26s
TimePiece-25PercentTime: 32m15s 6m27s 3m14s 1m37s 39s 19s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 3,150Coin 4,200Coin 5,250Coin 3,938Coin 5,250Coin 6,563Coin
Good Quality 3,938Coin 5,250Coin 6,563Coin 4,922Coin 6,563Coin 8,203Coin
Coin 6,300Coin 8,400Coin 10,500Coin 7,875Coin 10,500Coin 13,125Coin
Flawless Quality 9,450Coin 12,600Coin 15,750Coin 11,813Coin 15,750Coin 19,688Coin
Epic Quality 15,750Coin 21,000Coin 26,250Coin 19,688Coin 26,250Coin 32,813Coin
Legendary Quality 31,500Coin 42,000Coin 52,500Coin 39,375Coin 52,500Coin 65,625Coin
Mythical Quality 78,750Coin 105,000Coin 131,250Coin 98,438Coin 131,250Coin 164,063Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
951 Xp Rating 1,189 Xp Rating 1,902 Xp Rating 2,853 Xp Rating 4,755 Xp Rating 9,510 Xp Rating 23,775 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+300 Power Rating +330 Power Rating +360 Power Rating +390 Power Rating +450 Power Rating +600 Power Rating +1,500 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
11 Gems 18 Gems 27 Gems 46 Gems


Level 14 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

5m Time Rating 11m54s Time Rating 19m44s Time Rating 28m17s Time Rating 37m23s Time Rating 46m57s Time Rating



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