All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
450
180
0
0
225
0
0
135
70
35
2
2
5
2,250
900
0
0
1,125
0
0
675
350
175
10
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
450
180
0
0
225
0
0
135
70
35
2
2
10
2,250
900
0
0
1,125
0
0
675
350
175
10
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
450
180
0
0
225
0
0
135
70
35
2
2
18
3,600
1,440
0
0
1,800
0
0
1,080
560
280
16
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
450
180
0
0
225
0
0
135
70
35
2
2
30
5,400
2,160
0
0
2,700
0
0
1,620
840
420
24
24
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
450
180
0
0
225
0
0
135
70
35
2
2
50
9,000
3,600
0
0
4,500
0
0
2,700
1,400
700
40
40
Item Mastery Cost[]
Total resources needed to fully master the item:
13,500
9,000
0
0
11,250
0
0
6,750
3,500
1,750
Total components needed to fully master the item:
68
100
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
26000
1d19h20m
8h40m
4h20m
2h10m
52m
26m
0
1s
1s
1s
1s
1s
1s
21000
1d11h
7h
3h30m
1h45m
42m
21m
0
1s
1s
1s
1s
1s
1s
10000
16h40m
3h20m
1h40m
50m
20m
10m
0
1s
1s
1s
1s
1s
1s
26000
1d19h20m
8h40m
4h20m
2h10m
52m
26m
1000
1h40m
20m
10m
5m
2m
1m
10000
16h40m
3h20m
1h40m
50m
20m
10m
10000
16h40m
3h20m
1h40m
50m
20m
10m
0
1s
1s
1s
1s
1s
1s
Time:
7d5h20m
1d10h40m
17h20m
8h40m
3h28m
1h44m
Time:
5d10h
1d2h
13h
6h30m
2h36m
1h18m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
8,962,500
11,950,000
14,937,500
13,443,750
17,925,000
22,406,250
11,203,125
14,937,500
18,671,875
16,804,688
22,406,250
28,007,813
17,925,000
23,900,000
29,875,000
26,887,500
35,850,000
44,812,500
26,887,500
35,850,000
44,812,500
40,331,250
53,775,000
67,218,750
44,812,500
59,750,000
74,687,500
67,218,750
89,625,000
112,031,250
89,625,000
119,500,000
149,375,000
134,437,500
179,250,000
224,062,500
224,062,500
298,750,000
373,437,500
336,093,750
448,125,000
560,156,250
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
4,666,042
5,832,553
9,332,084
13,998,126
23,330,210
46,660,420
116,651,050
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,400
+2,640
+2,880
+3,120
+3,600
+4,800
+12,000
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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319
510
766
1,277
Level 48 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.