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C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Armors Half Plate.png

Half Plate


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
75 0 60 0 0 0 75 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 25 Steel 0
Wood 0 Hardwood 0
Leather 13 Fabric 0
Herbs 0 Oil 3
Mana 0 Jewel 0
Elven Dew 4
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 100 Steel 0
Wood 0 Hardwood 0
Leather 52 Fabric 0
Herbs 0 Oil 12
Mana 0 Jewel 0
Elven Dew 16
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 25 Steel 0
Wood 0 Hardwood 0
Leather 13 Fabric 0
Herbs 0 Oil 3
Mana 0 Jewel 0
Elven Dew 4
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Steel Cuirass
Iron 100 Steel 0
Wood 0 Hardwood 0
Leather 52 Fabric 0
Herbs 0 Oil 12
Mana 0 Jewel 0
Elven Dew 16
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 25 Steel 0
Wood 0 Hardwood 0
Leather 13 Fabric 0
Herbs 0 Oil 3
Mana 0 Jewel 0
Elven Dew 4
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -5 Iron
Iron 150 Steel 0
Wood 0 Hardwood 0
Leather 78 Fabric 0
Herbs 0 Oil 18
Mana 0 Jewel 0
Elven Dew 24
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 20 Steel 0
Wood 0 Hardwood 0
Leather 13 Fabric 0
Herbs 0 Oil 3
Mana 0 Jewel 0
Elven Dew 4
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -2 Elven Dew
Iron 200 Steel 0
Wood 0 Hardwood 0
Leather 130 Fabric 0
Herbs 0 Oil 30
Mana 0 Jewel 0
Elven Dew 40
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 20 Steel 0
Wood 0 Hardwood 0
Leather 13 Fabric 0
Herbs 0 Oil 3
Mana 0 Jewel 0
Elven Dew 2
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 320 Steel 0
Wood 0 Hardwood 0
Leather 208 Fabric 0
Herbs 0 Oil 48
Mana 0 Jewel 0
Elven Dew 32
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 870 Steel 0
Wood 0 Hardwood 0
Leather 520 Fabric 0
Herbs 0 Oil 120
Mana 0 Jewel 0


Total components needed to fully master the item:
Elven Dew 128 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Longmail Good Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!
Base Craft Time
Worker Skills Craft Time
10 1,260s / 21m Time Rating
50 252s / 4m Time Rating
100 126s / 2m Time Rating
500 25s / 0m Time Rating
1,000 13s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,238Coin 1,650Coin 2,063Coin 1,547Coin 2,063Coin 2,578Coin
Good Quality 1,547Coin 2,063Coin 2,578Coin 1,934Coin 2,578Coin 3,223Coin
Coin 2,475Coin 3,300Coin 4,125Coin 3,094Coin 4,125Coin 5,156Coin
Flawless Quality 3,713Coin 4,950Coin 6,188Coin 4,641Coin 6,188Coin 7,734Coin
Epic Quality 6,188Coin 8,250Coin 10,313Coin 7,734Coin 10,313Coin 12,891Coin
Legendary Quality 12,375Coin 16,500Coin 20,625Coin 15,469Coin 20,625Coin 25,781Coin
Mythical Quality 30,938Coin 41,250Coin 51,563Coin 38,672Coin 51,563Coin 64,453Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
340 Xp Rating 425 Xp Rating 680 Xp Rating 1,020 Xp Rating 1,700 Xp Rating 3,400 Xp Rating 8,500 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+165 Power Rating +182 Power Rating +198 Power Rating +215 Power Rating +248 Power Rating +330 Power Rating +825 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
8 Gems 13 Gems 20 Gems 33 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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