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C-sword.png C-dagger.png C-axe.png C-spear.png C-armor.png C-leather.png C-helm.png C-gauntlet.png C-boot.png C-remedy.png C-potion.png C-ring.png C-amulet.png
C-mace.png C-rod.png C-bow.png C-gun.png C-robe.png C-shield.png C-hat.png C-bracer.png C-shoe.png C-scroll.png C-shuriken.png C-music.png C-sresource.png
Footwear Golden Shoes.png

Golden Shoes


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 170 240 0 0 0 0 240 95 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 33 Hardwood 12
Leather 65 Fabric 24
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -7 Wood
Iron 0 Steel 0
Wood 198 Hardwood 72
Leather 390 Fabric 144
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 26 Hardwood 12
Leather 65 Fabric 24
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
6 Price Increase +25%
Iron 0 Steel 0
Wood 156 Hardwood 72
Leather 390 Fabric 144
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 26 Hardwood 12
Leather 65 Fabric 24
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
10 Blueprint Unlocked: Plumed Loafers
Iron 0 Steel 0
Wood 260 Hardwood 120
Leather 650 Fabric 240
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 26 Hardwood 12
Leather 65 Fabric 24
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
16 Time Decreased -25%
Iron 0 Steel 0
Wood 416 Hardwood 192
Leather 1,040 Fabric 384
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 26 Hardwood 12
Leather 65 Fabric 24
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
22 Efficiency Increased: -13 Leather
Iron 0 Steel 0
Wood 572 Hardwood 264
Leather 1,430 Fabric 528
Herbs 0 Oil 0
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 1,602 Hardwood 720
Leather 3,900 Fabric 1,440
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 4,470s / 75m Time Rating 3,353s / 56m Time Rating
50 894s / 15m Time Rating 671s / 11m Time Rating
100 447s / 7m Time Rating 335s / 6m Time Rating
500 89s / 1m Time Rating 67s / 1m Time Rating
1,000 45s / 1m Time Rating 34s / 1m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 6,788Coin 9,050Coin 11,313Coin 8,484Coin 11,313Coin 14,141Coin
Good Quality 8,484Coin 11,313Coin 14,141Coin 10,605Coin 14,141Coin 17,676Coin
Coin 13,575Coin 18,100Coin 22,625Coin 16,969Coin 22,625Coin 28,281Coin
Flawless Quality 20,363Coin 27,150Coin 33,938Coin 25,453Coin 33,938Coin 42,422Coin
Epic Quality 33,938Coin 45,250Coin 56,563Coin 42,422Coin 56,563Coin 70,703Coin
Legendary Quality 67,875Coin 90,500Coin 113,125Coin 84,844Coin 113,125Coin 141,406Coin
Mythical Quality 169,688Coin 226,250Coin 282,813Coin 212,109Coin 282,813Coin 353,516Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
2,045 Xp Rating 2,556 Xp Rating 4,090 Xp Rating 6,135 Xp Rating 10,225 Xp Rating 20,450 Xp Rating 51,125 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+390 Power Rating +429 Power Rating +468 Power Rating +507 Power Rating +585 Power Rating +780 Power Rating +1,950 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
17 Gems 28 Gems 42 Gems 69 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"