All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
220
120
0
0
110
0
0
90
36
27
1
2
6
1,320
720
0
0
660
0
0
540
216
162
6
12
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
220
120
0
0
110
0
0
90
36
27
1
2
12
1,320
720
0
0
660
0
0
540
216
162
6
12
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
110
120
0
0
110
0
0
90
36
27
1
2
22
1,100
1,200
0
0
1,100
0
0
900
360
270
10
20
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
110
120
0
0
110
0
0
90
36
27
1
1
38
1,760
1,920
0
0
1,760
0
0
1,440
576
432
16
16
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
110
120
0
0
110
0
0
90
36
27
1
1
60
2,420
2,640
0
0
2,420
0
0
1,980
792
594
22
22
Item Mastery Cost[]
Total resources needed to fully master the item:
7,920
7,200
0
0
6,600
0
0
5,400
2,160
1,620
Total components needed to fully master the item:
60
82
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
8000
13h20m
2h40m
1h20m
40m
16m
8m
0
1s
1s
1s
1s
1s
1s
6000
10h
2h
1h
30m
12m
6m
0
1s
1s
1s
1s
1s
1s
3000
5h
1h
30m
15m
6m
3m
0
1s
1s
1s
1s
1s
1s
8000
13h20m
2h40m
1h20m
40m
16m
8m
3000
5h
1h
30m
15m
6m
3m
3000
5h
1h
30m
15m
6m
3m
3000
5h
1h
30m
15m
6m
3m
0
1s
1s
1s
1s
1s
1s
Time:
2d8h40m
11h20m
5h40m
2h50m
1h8m
34m
Time:
1d18h30m
8h30m
4h15m
2h7m30s
51m
25m30s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
825,000
1,100,000
1,375,000
1,237,500
1,650,000
2,062,500
1,031,250
1,375,000
1,718,750
1,546,875
2,062,500
2,578,125
1,650,000
2,200,000
2,750,000
2,475,000
3,300,000
4,125,000
2,475,000
3,300,000
4,125,000
3,712,500
4,950,000
6,187,500
4,125,000
5,500,000
6,875,000
6,187,500
8,250,000
10,312,500
8,250,000
11,000,000
13,750,000
12,375,000
16,500,000
20,625,000
20,625,000
27,500,000
34,375,000
30,937,500
41,250,000
51,562,500
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
451,667
564,584
903,334
1,355,001
2,258,335
4,516,670
11,291,675
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,450
+1,595
+1,740
+1,885
+2,175
+2,900
+7,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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127
203
305
508
Level 38 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.