All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
356
143
238
95
0
0
80
64
2
3
5
0
0
1,780
715
1,190
475
0
0
400
320
10
15
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
356
143
238
95
0
0
80
64
2
3
10
0
0
1,780
715
1,190
475
0
0
400
320
10
15
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
178
143
238
95
0
0
80
64
2
3
18
0
0
1,424
1,144
1,904
760
0
0
640
512
16
24
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
178
143
238
95
0
0
80
64
2
2
30
0
0
2,136
1,716
2,856
1,140
0
0
960
768
24
24
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
178
143
238
95
0
0
80
64
2
2
50
0
0
3,560
2,860
4,760
1,900
0
0
1,600
1,280
40
40
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
10,680
7,150
11,900
4,750
0
0
4,000
3,200
Total components needed to fully master the item:
100
86
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
42000
2d22h
14h
7h
3h30m
1h24m
42m
17000
1d4h20m
5h40m
2h50m
1h25m
34m
17m
0
1s
1s
1s
1s
1s
1s
17000
1d4h20m
5h40m
2h50m
1h25m
34m
17m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
42000
2d22h
14h
7h
3h30m
1h24m
42m
17000
1d4h20m
5h40m
2h50m
1h25m
34m
17m
29000
2d20m
9h40m
4h50m
2h25m
58m
29m
0
1s
1s
1s
1s
1s
1s
Time:
11d9h20m
2d6h40m
1d3h20m
13h40m
5h28m
2h44m
Time:
8d13h
1d17h
20h30m
10h15m
4h6m
2h3m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
14,925,000
19,900,000
24,875,000
22,387,500
29,850,000
37,312,500
18,656,250
24,875,000
31,093,750
27,984,375
37,312,500
46,640,625
29,850,000
39,800,000
49,750,000
44,775,000
59,700,000
74,625,000
44,775,000
59,700,000
74,625,000
67,162,500
89,550,000
111,937,500
74,625,000
99,500,000
124,375,000
111,937,500
149,250,000
186,562,500
149,250,000
199,000,000
248,750,000
223,875,000
298,500,000
373,125,000
373,125,000
497,500,000
621,875,000
559,687,500
746,250,000
932,812,500
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
7,380,006
9,225,008
14,760,012
22,140,018
36,900,030
73,800,060
184,500,150
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,450
+2,695
+2,940
+3,185
+3,675
+4,900
+12,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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346
555
832
1,387
Level 49 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.