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Armors Full Plate.png

Full Plate


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
150 0 120 0 0 0 150 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 50 Steel 12
Wood 0 Hardwood 0
Leather 25 Fabric 0
Herbs 0 Oil 9
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
5 Efficiency Increased: -5 Leather
Iron 250 Steel 60
Wood 0 Hardwood 0
Leather 125 Fabric 0
Herbs 0 Oil 45
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 50 Steel 12
Wood 0 Hardwood 0
Leather 20 Fabric 0
Herbs 0 Oil 9
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
5 Price Increase +25%
Iron 250 Steel 60
Wood 0 Hardwood 0
Leather 100 Fabric 0
Herbs 0 Oil 45
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 50 Steel 12
Wood 0 Hardwood 0
Leather 20 Fabric 0
Herbs 0 Oil 9
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
8 Blueprint Unlocked: Longmail
Iron 400 Steel 96
Wood 0 Hardwood 0
Leather 160 Fabric 0
Herbs 0 Oil 72
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 50 Steel 12
Wood 0 Hardwood 0
Leather 20 Fabric 0
Herbs 0 Oil 9
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
12 Time Decreased -25%
Iron 600 Steel 144
Wood 0 Hardwood 0
Leather 240 Fabric 0
Herbs 0 Oil 108
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 50 Steel 12
Wood 0 Hardwood 0
Leather 20 Fabric 0
Herbs 0 Oil 9
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 1,000 Steel 240
Wood 0 Hardwood 0
Leather 400 Fabric 0
Herbs 0 Oil 180
Mana 0 Jewel 0
N/A 0
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 2,500 Steel 600
Wood 0 Hardwood 0
Leather 1,025 Fabric 0
Herbs 0 Oil 450
Mana 0 Jewel 0


Total components needed to fully master the item:
N/A 0 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
White Fullplate Coin 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 2,520s / 42m Time Rating 1,890s / 32m Time Rating
50 504s / 8m Time Rating 378s / 6m Time Rating
100 252s / 4m Time Rating 189s / 3m Time Rating
500 50s / 1m Time Rating 38s / 1m Time Rating
1,000 25s / 0m Time Rating 19s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 3,900Coin 5,200Coin 6,500Coin 4,875Coin 6,500Coin 8,125Coin
Good Quality 4,875Coin 6,500Coin 8,125Coin 6,094Coin 8,125Coin 10,156Coin
Coin 7,800Coin 10,400Coin 13,000Coin 9,750Coin 13,000Coin 16,250Coin
Flawless Quality 11,700Coin 15,600Coin 19,500Coin 14,625Coin 19,500Coin 24,375Coin
Epic Quality 19,500Coin 26,000Coin 32,500Coin 24,375Coin 32,500Coin 40,625Coin
Legendary Quality 39,000Coin 52,000Coin 65,000Coin 48,750Coin 65,000Coin 81,250Coin
Mythical Quality 97,500Coin 130,000Coin 162,500Coin 121,875Coin 162,500Coin 203,125Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
1,177 Xp Rating 1,471 Xp Rating 2,354 Xp Rating 3,531 Xp Rating 5,885 Xp Rating 11,770 Xp Rating 29,425 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+300 Power Rating +330 Power Rating +360 Power Rating +390 Power Rating +450 Power Rating +600 Power Rating +1,500 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
12 Gems 20 Gems 29 Gems 49 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"