All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
575
230
0
0
0
0
0
173
98
98
2
2
5
2,875
1,150
0
0
0
0
0
865
490
490
10
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
575
230
0
0
0
0
0
173
98
98
2
2
10
2,875
1,150
0
0
0
0
0
865
490
490
10
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
287
230
0
0
0
0
0
173
98
98
2
2
18
2,296
1,840
0
0
0
0
0
1,384
784
784
16
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
287
230
0
0
0
0
0
173
98
98
1
2
30
3,444
2,760
0
0
0
0
0
2,076
1,176
1,176
12
24
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
287
230
0
0
0
0
0
173
98
98
1
2
50
5,740
4,600
0
0
0
0
0
3,460
1,960
1,960
20
40
Item Mastery Cost[]
Total resources needed to fully master the item:
17,230
11,500
0
0
0
0
0
8,650
4,900
4,900
Total components needed to fully master the item:
68
100
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
39000
2d17h
13h
6h30m
3h15m
1h18m
39m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
19000
1d7h40m
6h20m
3h10m
1h35m
38m
19m
49000
3d9h40m
16h20m
8h10m
4h5m
1h38m
49m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
19000
1d7h40m
6h20m
3h10m
1h35m
38m
19m
0
1s
1s
1s
1s
1s
1s
Time:
8d18h
1d18h
21h
10h30m
4h12m
2h6m
Time:
6d13h30m
1d7h30m
15h45m
7h52m30s
3h9m
1h34m30s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
18,975,000
25,300,000
31,625,000
23,718,750
31,625,000
39,531,250
23,718,750
31,625,000
39,531,250
29,648,438
39,531,250
49,414,063
37,950,000
50,600,000
63,250,000
47,437,500
63,250,000
79,062,500
56,925,000
75,900,000
94,875,000
71,156,250
94,875,000
118,593,750
94,875,000
126,500,000
158,125,000
118,593,750
158,125,000
197,656,250
189,750,000
253,000,000
316,250,000
237,187,500
316,250,000
395,312,500
474,375,000
632,500,000
790,625,000
592,968,750
790,625,000
988,281,250
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
8,920,384
11,150,480
17,840,768
26,761,152
44,601,920
89,203,840
223,009,600
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,725
+2,998
+3,270
+3,543
+4,088
+5,450
+13,625
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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365
585
877
1,462
Level 53 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.