Shop Heroes Wikia
Advertisement
Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Spears Fishing Spear

Fishing Spear[]



Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
540 600 0 0 0 600 0 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 46 Steel 22
Wood 90 Hardwood 42
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 6
N/A 0
7 Price Increase +25%
Iron 322 Steel 154
Wood 630 Hardwood 294
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 42
N/A 0

Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 46 Steel 22
Wood 90 Hardwood 42
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 6
N/A 0
14 Efficiency Increased: -2 Royal Bone
Iron 322 Steel 154
Wood 630 Hardwood 294
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 42
N/A 0

Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 46 Steel 22
Wood 90 Hardwood 42
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 6
N/A 0
24 Ability Unlocked: Wise 3 / Flawless
Iron 460 Steel 220
Wood 900 Hardwood 420
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 60
N/A 0

Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 46 Steel 22
Wood 90 Hardwood 42
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 6
N/A 0
42 Time Decreased -25%
Iron 828 Steel 396
Wood 1,620 Hardwood 756
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 108
N/A 0

Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 46 Steel 22
Wood 90 Hardwood 42
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 6
N/A 0
70 Blueprint Unlocked: Pirate Boots
Iron 1,288 Steel 616
Wood 2,520 Hardwood 1,176
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Royal Bone 168
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 3,220 Steel 1,540
Wood 6,300 Hardwood 2,940
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Royal Bone 308 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 540 54m 10m48s 5m24s 2m42s 1m5s 32s
Woodworking 600 1h 12m 6m 3m 1m12s 36s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 600 1h 12m 6m 3m 1m12s 36s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 2h54m 34m48s 17m24s 8m42s 3m29s 1m44s
TimePiece-25PercentTime: 2h10m30s 26m6s 13m3s 6m32s 2m37s 1m18s

Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 44,850Coin 59,800Coin 74,750Coin 56,063Coin 74,750Coin 93,438Coin
Good Quality 56,063Coin 74,750Coin 93,438Coin 70,078Coin 93,438Coin 116,797Coin
Coin 89,700Coin 119,600Coin 149,500Coin 112,125Coin 149,500Coin 186,875Coin
Flawless Quality 134,550Coin 179,400Coin 224,250Coin 168,188Coin 224,250Coin 280,313Coin
Epic Quality 224,250Coin 299,000Coin 373,750Coin 280,313Coin 373,750Coin 467,188Coin
Legendary Quality 448,500Coin 598,000Coin 747,500Coin 560,625Coin 747,500Coin 934,375Coin
Mythical Quality 1,121,250Coin 1,495,000Coin 1,868,750Coin 1,401,563Coin 1,868,750Coin 2,335,938Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
700 Xp Rating 875 Xp Rating 1,400 Xp Rating 2,100 Xp Rating 3,500 Xp Rating 7,000 Xp Rating 17,500 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+700 Power Rating +770 Power Rating +840 Power Rating +910 Power Rating +1,050 Power Rating +1,400 Power Rating +3,500 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
27 Gems 43 Gems 65 Gems 109 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating

Advertisement