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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Spells Fireball Scroll

Fireball Scroll[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 22 38 55 0 0 22 0 55 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 18 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 72 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 4
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 18 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Poison Scroll
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 72 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 4
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 18 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -2 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 108 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 6
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -4 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 160 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 10
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 12 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 192 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 16
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 604 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Burning Ember 40 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Fiery Talisman Good Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 1,152s / 19m Time Rating 864s / 14m Time Rating
50 230s / 4m Time Rating 173s / 3m Time Rating
100 115s / 2m Time Rating 86s / 1m Time Rating
500 23s / 0m Time Rating 17s / 0m Time Rating
1,000 12s / 0m Time Rating 9s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 701Coin 935Coin 1,169Coin 877Coin 1,169Coin 1,461Coin
Good Quality 877Coin 1,169Coin 1,461Coin 1,096Coin 1,461Coin 1,826Coin
Coin 1,403Coin 1,870Coin 2,338Coin 1,753Coin 2,338Coin 2,922Coin
Flawless Quality 2,104Coin 2,805Coin 3,506Coin 2,630Coin 3,506Coin 4,383Coin
Epic Quality 3,506Coin 4,675Coin 5,844Coin 4,383Coin 5,844Coin 7,305Coin
Legendary Quality 7,013Coin 9,350Coin 11,688Coin 8,766Coin 11,688Coin 14,609Coin
Mythical Quality 17,531Coin 23,375Coin 29,219Coin 21,914Coin 29,219Coin 36,523Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
193 Xp Rating 241 Xp Rating 386 Xp Rating 579 Xp Rating 965 Xp Rating 1,930 Xp Rating 4,825 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+120 Power Rating +132 Power Rating +144 Power Rating +156 Power Rating +180 Power Rating +240 Power Rating +600 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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