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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Staves Staff Of Ages

Staff Of Ages[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 6,000 0 2,400 4,800 0 0 4,800 2,400 6,000 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 170 Hardwood 95
Leather 0 Fabric 0
Herbs 0 Oil 71
Mana 26 Jewel 22
Dark Energy 2

Good Whispering Wand

2
N/A 0
N/A 0
10 Time Decreased -25%
Iron 0 Steel 0
Wood 1,700 Hardwood 950
Leather 0 Fabric 0
Herbs 0 Oil 710
Mana 260 Jewel 220
Dark Energy 20

Good Whispering Wand

20
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 170 Hardwood 95
Leather 0 Fabric 0
Herbs 0 Oil 71
Mana 26 Jewel 22
Dark Energy 2

Good Whispering Wand

2
N/A 0
N/A 0
10 Efficiency Increased: -34 Wood
Iron 0 Steel 0
Wood 1,700 Hardwood 950
Leather 0 Fabric 0
Herbs 0 Oil 710
Mana 260 Jewel 220
Dark Energy 20

Good Whispering Wand

20
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 136 Hardwood 95
Leather 0 Fabric 0
Herbs 0 Oil 71
Mana 26 Jewel 22
Dark Energy 2

Good Whispering Wand

2
N/A 0
N/A 0
15 Efficiency Increased: -1 Dark Energy
Iron 0 Steel 0
Wood 2,040 Hardwood 1,425
Leather 0 Fabric 0
Herbs 0 Oil 1,065
Mana 390 Jewel 330
Dark Energy 30

Good Whispering Wand

30
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 136 Hardwood 95
Leather 0 Fabric 0
Herbs 0 Oil 71
Mana 26 Jewel 22
Dark Energy 1

Good Whispering Wand

2
N/A 0
N/A 0
20 Blueprint Unlocked: Eagle Rod
Iron 0 Steel 0
Wood 2,720 Hardwood 1,900
Leather 0 Fabric 0
Herbs 0 Oil 1,420
Mana 520 Jewel 440
Dark Energy 20

Good Whispering Wand

40
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 136 Hardwood 95
Leather 0 Fabric 0
Herbs 0 Oil 71
Mana 26 Jewel 22
Dark Energy 1

Good Whispering Wand

2
N/A 0
N/A 0
35 Price Increase +25%
Iron 0 Steel 0
Wood 4,760 Hardwood 3,325
Leather 0 Fabric 0
Herbs 0 Oil 2,485
Mana 910 Jewel 770
Dark Energy 35

Good Whispering Wand

70
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 12,920 Hardwood 8,550
Leather 0 Fabric 0
Herbs 0 Oil 6,390
Mana 2,340 Jewel 1,980


Total components needed to fully master the item:
Dark Energy 125

Good Whispering Wand

180


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 158,400s / 2,640m Time Rating 118,800s / 1,980m Time Rating
50 31,680s / 528m Time Rating 23,760s / 396m Time Rating
100 15,840s / 264m Time Rating 11,880s / 198m Time Rating
500 3,168s / 53m Time Rating 2,376s / 40m Time Rating
1,000 1,584s / 26m Time Rating 1,188s / 20m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 397,500Coin 530,000Coin 662,500Coin 496,875Coin 662,500Coin 828,125Coin
Good Quality 496,875Coin 662,500Coin 828,125Coin 621,094Coin 828,125Coin 1,035,156Coin
Coin 795,000Coin 1,060,000Coin 1,325,000Coin 993,750Coin 1,325,000Coin 1,656,250Coin
Flawless Quality 1,192,500Coin 1,590,000Coin 1,987,500Coin 1,490,625Coin 1,987,500Coin 2,484,375Coin
Epic Quality 1,987,500Coin 2,650,000Coin 3,312,500Coin 2,484,375Coin 3,312,500Coin 4,140,625Coin
Legendary Quality 3,975,000Coin 5,300,000Coin 6,625,000Coin 4,968,750Coin 6,625,000Coin 8,281,250Coin
Mythical Quality 9,937,500Coin 13,250,000Coin 16,562,500Coin 12,421,875Coin 16,562,500Coin 20,703,125Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
108,816 Xp Rating 136,020 Xp Rating 217,632 Xp Rating 326,448 Xp Rating 544,080 Xp Rating 1,088,160 Xp Rating 2,720,400 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+1,150 Power Rating +1,265 Power Rating +1,380 Power Rating +1,495 Power Rating +1,725 Power Rating +2,300 Power Rating +5,750 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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