All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
170
95
0
0
0
71
26
22
2
2
N/A
0
N/A
0
10
0
0
1,700
950
0
0
0
710
260
220
20
20
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
170
95
0
0
0
71
26
22
2
2
N/A
0
N/A
0
10
0
0
1,700
950
0
0
0
710
260
220
20
20
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
136
95
0
0
0
71
26
22
2
2
N/A
0
N/A
0
15
0
0
2,040
1,425
0
0
0
1,065
390
330
30
30
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
136
95
0
0
0
71
26
22
1
2
N/A
0
N/A
0
20
0
0
2,720
1,900
0
0
0
1,420
520
440
20
40
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
136
95
0
0
0
71
26
22
1
2
N/A
0
N/A
0
35
0
0
4,760
3,325
0
0
0
2,485
910
770
35
70
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
12,920
8,550
0
0
0
6,390
2,340
1,980
Total components needed to fully master the item:
125
180
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
397,500
530,000
662,500
496,875
662,500
828,125
496,875
662,500
828,125
621,094
828,125
1,035,156
795,000
1,060,000
1,325,000
993,750
1,325,000
1,656,250
1,192,500
1,590,000
1,987,500
1,490,625
1,987,500
2,484,375
1,987,500
2,650,000
3,312,500
2,484,375
3,312,500
4,140,625
3,975,000
5,300,000
6,625,000
4,968,750
6,625,000
8,281,250
9,937,500
13,250,000
16,562,500
12,421,875
16,562,500
20,703,125
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
108,816
136,020
217,632
326,448
544,080
1,088,160
2,720,400
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,150
+1,265
+1,380
+1,495
+1,725
+2,300
+5,750
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
-->
-->
-->
-->
0
0
0
0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.