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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Staves Fire Rod

Fire Rod[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 160 0 0 130 0 0 130 0 160 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 45 Hardwood 10
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1

Battle Staff

2
5 Efficiency Increased: -9 Wood
Iron 0 Steel 0
Wood 225 Hardwood 50
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 5

Battle Staff

10


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 36 Hardwood 10
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1

Battle Staff

2
10 Price Increase +25%
Iron 0 Steel 0
Wood 180 Hardwood 50
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 5

Battle Staff

10


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 36 Hardwood 10
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1

Battle Staff

2
18 Blueprint Unlocked: Blood Staff
Iron 0 Steel 0
Wood 288 Hardwood 80
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 8

Battle Staff

16


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 36 Hardwood 10
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1

Battle Staff

2
30 Time Decreased -25%
Iron 0 Steel 0
Wood 432 Hardwood 120
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 12

Battle Staff

24


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 36 Hardwood 10
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1

Battle Staff

2
50 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 720 Hardwood 200
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 20

Battle Staff

40


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 1,845 Hardwood 500
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Burning Ember 50

Battle Staff

100


Used In[]

Pre-Craft For:
Recipe Quality Amount
Rebirth Rod Normal Quality 1
Spatula Coin 5
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 160 16m 3m12s 1m36s 48s 19s 10s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 130 13m 2m36s 1m18s 39s 16s 8s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 130 13m 2m36s 1m18s 39s 16s 8s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 160 16m 3m12s 1m36s 48s 19s 10s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 58m 11m36s 5m48s 2m54s 1m10s 35s
TimePiece-25PercentTime: 43m30s 8m42s 4m21s 2m11s 52s 26s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 5,813Coin 7,750Coin 9,688Coin 7,266Coin 9,688Coin 12,109Coin
Good Quality 7,266Coin 9,688Coin 12,109Coin 9,082Coin 12,109Coin 15,137Coin
Coin 11,625Coin 15,500Coin 19,375Coin 14,531Coin 19,375Coin 24,219Coin
Flawless Quality 17,438Coin 23,250Coin 29,063Coin 21,797Coin 29,063Coin 36,328Coin
Epic Quality 29,063Coin 38,750Coin 48,438Coin 36,328Coin 48,438Coin 60,547Coin
Legendary Quality 58,125Coin 77,500Coin 96,875Coin 72,656Coin 96,875Coin 121,094Coin
Mythical Quality 145,313Coin 193,750Coin 242,188Coin 181,641Coin 242,188Coin 302,734Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
1,751 Xp Rating 2,189 Xp Rating 3,502 Xp Rating 5,253 Xp Rating 8,755 Xp Rating 17,510 Xp Rating 43,775 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+330 Power Rating +363 Power Rating +396 Power Rating +429 Power Rating +495 Power Rating +660 Power Rating +1,650 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
15 Gems 25 Gems 38 Gems 63 Gems


Level 13 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

4m30s Time Rating 10m42s Time Rating 17m46s Time Rating 25m27s Time Rating 33m39s Time Rating 42m15s Time Rating



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