All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
142,500
190,000
237,500
178,125
237,500
296,875
178,125
237,500
296,875
222,656
296,875
371,094
285,000
380,000
475,000
356,250
475,000
593,750
427,500
570,000
712,500
534,375
712,500
890,625
712,500
950,000
1,187,500
890,625
1,187,500
1,484,375
1,425,000
1,900,000
2,375,000
1,781,250
2,375,000
2,968,750
3,562,500
4,750,000
5,937,500
4,453,125
5,937,500
7,421,875
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
39,019
48,774
78,038
117,057
195,095
390,190
975,475
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+875
+963
+1,050
+1,138
+1,313
+1,750
+4,375
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.