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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Staves Death Stick

Death Stick[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 1,800 0 700 1,400 0 0 1,400 0 1,800 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 120 Hardwood 65
Leather 0 Fabric 0
Herbs 0 Oil 49
Mana 14 Jewel 0

Good Blood Staff

2
Liquid Fire 3
N/A 0
N/A 0
9 Time Decreased -25%
Iron 0 Steel 0
Wood 1,080 Hardwood 585
Leather 0 Fabric 0
Herbs 0 Oil 441
Mana 126 Jewel 0

Good Blood Staff

18
Liquid Fire 27
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 120 Hardwood 65
Leather 0 Fabric 0
Herbs 0 Oil 49
Mana 14 Jewel 0

Good Blood Staff

2
Liquid Fire 3
N/A 0
N/A 0
9 Efficiency Increased: -24 Wood
Iron 0 Steel 0
Wood 1,080 Hardwood 585
Leather 0 Fabric 0
Herbs 0 Oil 441
Mana 126 Jewel 0

Good Blood Staff

18
Liquid Fire 27
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 96 Hardwood 65
Leather 0 Fabric 0
Herbs 0 Oil 49
Mana 14 Jewel 0

Good Blood Staff

2
Liquid Fire 3
N/A 0
N/A 0
12 Efficiency Increased: -1 Liquid Fire
Iron 0 Steel 0
Wood 1,152 Hardwood 780
Leather 0 Fabric 0
Herbs 0 Oil 588
Mana 168 Jewel 0

Good Blood Staff

24
Liquid Fire 36
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 96 Hardwood 65
Leather 0 Fabric 0
Herbs 0 Oil 49
Mana 14 Jewel 0

Good Blood Staff

2
Liquid Fire 2
N/A 0
N/A 0
20 Blueprint Unlocked: Soul Stealer
Iron 0 Steel 0
Wood 1,920 Hardwood 1,300
Leather 0 Fabric 0
Herbs 0 Oil 980
Mana 280 Jewel 0

Good Blood Staff

40
Liquid Fire 40
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 96 Hardwood 65
Leather 0 Fabric 0
Herbs 0 Oil 49
Mana 14 Jewel 0

Good Blood Staff

2
Liquid Fire 2
N/A 0
N/A 0
30 Price Increase +25%
Iron 0 Steel 0
Wood 2,880 Hardwood 1,950
Leather 0 Fabric 0
Herbs 0 Oil 1,470
Mana 420 Jewel 0

Good Blood Staff

60
Liquid Fire 60
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 8,112 Hardwood 5,200
Leather 0 Fabric 0
Herbs 0 Oil 3,920
Mana 1,120 Jewel 0


Total components needed to fully master the item:

Good Blood Staff

160 Liquid Fire 190


Used In[]

Pre-Craft For:
Recipe Quality Amount
Disintegration Scroll Good Quality 1
Cultist Staff Flawless Quality 1
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 42,600s / 710m Time Rating 31,950s / 533m Time Rating
50 8,520s / 142m Time Rating 6,390s / 107m Time Rating
100 4,260s / 71m Time Rating 3,195s / 53m Time Rating
500 852s / 14m Time Rating 639s / 11m Time Rating
1,000 426s / 7m Time Rating 320s / 5m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 142,500Coin 190,000Coin 237,500Coin 178,125Coin 237,500Coin 296,875Coin
Good Quality 178,125Coin 237,500Coin 296,875Coin 222,656Coin 296,875Coin 371,094Coin
Coin 285,000Coin 380,000Coin 475,000Coin 356,250Coin 475,000Coin 593,750Coin
Flawless Quality 427,500Coin 570,000Coin 712,500Coin 534,375Coin 712,500Coin 890,625Coin
Epic Quality 712,500Coin 950,000Coin 1,187,500Coin 890,625Coin 1,187,500Coin 1,484,375Coin
Legendary Quality 1,425,000Coin 1,900,000Coin 2,375,000Coin 1,781,250Coin 2,375,000Coin 2,968,750Coin
Mythical Quality 3,562,500Coin 4,750,000Coin 5,937,500Coin 4,453,125Coin 5,937,500Coin 7,421,875Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
39,019 Xp Rating 48,774 Xp Rating 78,038 Xp Rating 117,057 Xp Rating 195,095 Xp Rating 390,190 Xp Rating 975,475 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+875 Power Rating +963 Power Rating +1,050 Power Rating +1,138 Power Rating +1,313 Power Rating +1,750 Power Rating +4,375 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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