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Staves Cultist Staff

Cultist Staff[]

  • Unlocked By: Eagle Rod
  • Item Level: 39
  • Base Power: + 1,450 Power Rating


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 10,000 0 3,800 8,000 0 0 8,000 3,800 10,000 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 235 Hardwood 125
Leather 0 Fabric 0
Herbs 0 Oil 94
Mana 38 Jewel 32

Flawless Death Stick

1
Silver Steel 5
N/A 0
N/A 0
13 Time Decreased -25%
Iron 0 Steel 0
Wood 3,055 Hardwood 1,625
Leather 0 Fabric 0
Herbs 0 Oil 1,222
Mana 494 Jewel 416

Flawless Death Stick

13
Silver Steel 65
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 235 Hardwood 125
Leather 0 Fabric 0
Herbs 0 Oil 94
Mana 38 Jewel 32

Flawless Death Stick

1
Silver Steel 5
N/A 0
N/A 0
13 Efficiency Increased: -47 Wood
Iron 0 Steel 0
Wood 3,055 Hardwood 1,625
Leather 0 Fabric 0
Herbs 0 Oil 1,222
Mana 494 Jewel 416

Flawless Death Stick

13
Silver Steel 65
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 188 Hardwood 125
Leather 0 Fabric 0
Herbs 0 Oil 94
Mana 38 Jewel 32

Flawless Death Stick

1
Silver Steel 5
N/A 0
N/A 0
19 Efficiency Increased: -8 Mana
Iron 0 Steel 0
Wood 3,572 Hardwood 2,375
Leather 0 Fabric 0
Herbs 0 Oil 1,786
Mana 722 Jewel 608

Flawless Death Stick

19
Silver Steel 95
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 188 Hardwood 125
Leather 0 Fabric 0
Herbs 0 Oil 94
Mana 30 Jewel 32

Flawless Death Stick

1
Silver Steel 5
N/A 0
N/A 0
25 Efficiency Increased: -2 Silver Steel
Iron 0 Steel 0
Wood 4,700 Hardwood 3,125
Leather 0 Fabric 0
Herbs 0 Oil 2,350
Mana 750 Jewel 800

Flawless Death Stick

25
Silver Steel 125
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 188 Hardwood 125
Leather 0 Fabric 0
Herbs 0 Oil 94
Mana 30 Jewel 32

Flawless Death Stick

1
Silver Steel 3
N/A 0
N/A 0
40 Price Increase +25%
Iron 0 Steel 0
Wood 7,520 Hardwood 5,000
Leather 0 Fabric 0
Herbs 0 Oil 3,760
Mana 1,200 Jewel 1,280

Flawless Death Stick

40
Silver Steel 120
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 21,902 Hardwood 13,750
Leather 0 Fabric 0
Herbs 0 Oil 10,340
Mana 3,660 Jewel 3,520


Total components needed to fully master the item:

Flawless Death Stick

110 Silver Steel 470


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 261,600s / 4,360m Time Rating 196,200s / 3,270m Time Rating
50 52,320s / 872m Time Rating 39,240s / 654m Time Rating
100 26,160s / 436m Time Rating 19,620s / 327m Time Rating
500 5,232s / 87m Time Rating 3,924s / 65m Time Rating
1,000 2,616s / 44m Time Rating 1,962s / 33m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,125,000Coin 1,500,000Coin 1,875,000Coin 1,406,250Coin 1,875,000Coin 2,343,750Coin
Good Quality 1,406,250Coin 1,875,000Coin 2,343,750Coin 1,757,813Coin 2,343,750Coin 2,929,688Coin
Coin 2,250,000Coin 3,000,000Coin 3,750,000Coin 2,812,500Coin 3,750,000Coin 4,687,500Coin
Flawless Quality 3,375,000Coin 4,500,000Coin 5,625,000Coin 4,218,750Coin 5,625,000Coin 7,031,250Coin
Epic Quality 5,625,000Coin 7,500,000Coin 9,375,000Coin 7,031,250Coin 9,375,000Coin 11,718,750Coin
Legendary Quality 11,250,000Coin 15,000,000Coin 18,750,000Coin 14,062,500Coin 18,750,000Coin 23,437,500Coin
Mythical Quality 28,125,000Coin 37,500,000Coin 46,875,000Coin 35,156,250Coin 46,875,000Coin 58,593,750Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
307,930 Xp Rating 384,913 Xp Rating 615,860 Xp Rating 923,790 Xp Rating 1,539,650 Xp Rating 3,079,300 Xp Rating 7,698,250 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+1,450 Power Rating +1,595 Power Rating +1,740 Power Rating +1,885 Power Rating +2,175 Power Rating +2,900 Power Rating +7,250 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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