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Spears Seeking Tip

Seeking Tip[]

  • Unlocked By: Leather Chest or 11 Blueprint Fragments (Left Line)
  • Blueprint Rarity: Uncommon
  • Item Level: 12
  • Base Power: + 370 Power Rating
  • Item Ability: Treasure Hunter I


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
95 120 0 0 0 120 0 0 0 0 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 20 Steel 4
Wood 40 Hardwood 8
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Iron Spear

3
N/A 0
5 Efficiency Increased: -20 Wood
Iron 100 Steel 20
Wood 200 Hardwood 40
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Iron Spear

15
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 20 Steel 4
Wood 20 Hardwood 8
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Iron Spear

3
N/A 0
10 Price Increase +50%
Iron 100 Steel 20
Wood 100 Hardwood 40
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Iron Spear

15
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 20 Steel 4
Wood 20 Hardwood 8
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Iron Spear

3
N/A 0
18 Efficiency Increased: -1 Iron Spear
Iron 160 Steel 32
Wood 160 Hardwood 64
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Iron Spear

24
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 20 Steel 4
Wood 20 Hardwood 8
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Iron Spear

2
N/A 0
30 Quality Increased: Good Quality
Iron 240 Steel 48
Wood 240 Hardwood 96
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Iron Spear

24
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 20 Steel 4
Wood 20 Hardwood 8
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Iron Spear

2
N/A 0
50 Ability Unlocked: Treasure Hunter 1 / Flawless
Iron 400 Steel 80
Wood 400 Hardwood 160
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Iron Spear

40
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 1,000 Steel 200
Wood 1,100 Hardwood 400
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Iron Spear

120 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 95 9m30s 1m54s 57s 29s 11s 6s
Woodworking 120 12m 2m24s 1m12s 36s 14s 7s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 120 12m 2m24s 1m12s 36s 14s 7s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 33m30s 6m42s 3m21s 1m41s 40s 20s
TimePiece-25PercentTime: 25m8s 5m2s 2m31s 1m15s 30s 15s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 3,938Coin 5,250Coin 6,563Coin 5,906Coin 7,875Coin 9,844Coin
Good Quality 4,922Coin 6,563Coin 8,203Coin 7,383Coin 9,844Coin 12,305Coin
Coin 7,875Coin 10,500Coin 13,125Coin 11,813Coin 15,750Coin 19,688Coin
Flawless Quality 11,813Coin 15,750Coin 19,688Coin 17,719Coin 23,625Coin 29,531Coin
Epic Quality 19,688Coin 26,250Coin 32,813Coin 29,531Coin 39,375Coin 49,219Coin
Legendary Quality 39,375Coin 52,500Coin 65,625Coin 59,063Coin 78,750Coin 98,438Coin
Mythical Quality 98,438Coin 131,250Coin 164,063Coin 147,656Coin 196,875Coin 246,094Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
1,485 Xp Rating 1,856 Xp Rating 2,970 Xp Rating 4,455 Xp Rating 7,425 Xp Rating 14,850 Xp Rating 37,125 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+370 Power Rating +407 Power Rating +444 Power Rating +481 Power Rating +555 Power Rating +740 Power Rating +1,850 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
12 Gems 20 Gems 30 Gems 51 Gems


Level 12 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

4m Time Rating 9m31s Time Rating 15m48s Time Rating 22m38s Time Rating 29m54s Time Rating 37m34s Time Rating



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