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Remedies Rejuvenating Tea

Rejuvenating Tea[]

  • Unlocked By: Golden Chest OR 42 Blueprint Fragments
  • Blueprint Rarity: Uncommon
  • Item Level: 26
  • Base Power: +875 Power Rating
  • Item Ability: Healer I


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 0 1,100 1,400 0 0 0 0 1,100 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 110 Oil 60
Mana 9 Jewel 0

Flawless Bark Tea

1
Yggdrasil Leaf 3
8 Time Decreased -25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 880 Oil 480
Mana 72 Jewel 0

Flawless Bark Tea

8
Yggdrasil Leaf 24


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 110 Oil 60
Mana 9 Jewel 0

Flawless Bark Tea

1
Yggdrasil Leaf 3
16 Efficiency Increased: -55 Herbs
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 880 Oil 480
Mana 72 Jewel 0

Flawless Bark Tea

8
Yggdrasil Leaf 24


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 55 Oil 60
Mana 9 Jewel 0

Flawless Bark Tea

1
Yggdrasil Leaf 3
28 Efficiency Increased: -1 Yggdrasil Leaf
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 660 Oil 720
Mana 108 Jewel 0

Flawless Bark Tea

12
Yggdrasil Leaf 36


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 55 Oil 60
Mana 9 Jewel 0

Flawless Bark Tea

1
Yggdrasil Leaf 2
48 Price Increase +50%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1,100 Oil 1,200
Mana 180 Jewel 0

Flawless Bark Tea

20
Yggdrasil Leaf 40


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 55 Oil 60
Mana 9 Jewel 0

Flawless Bark Tea

1
Yggdrasil Leaf 2
80 Ability Unlocked: Healer 1 / Epic
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 1,760 Oil 1,920
Mana 288 Jewel 0

Flawless Bark Tea

32
Yggdrasil Leaf 64


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 5,280 Oil 4,800
Mana 720 Jewel 0


Total components needed to fully master the item:

Flawless Bark Tea

80 Yggdrasil Leaf 188


Used In[]

Pre-Craft For:
Recipe Quality Amount
Panacea Flawless Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 21,600s / 360m Time Rating 16,200s / 270m Time Rating
50 4,320s / 72m Time Rating 3,240s / 54m Time Rating
100 2,160s / 36m Time Rating 1,620s / 27m Time Rating
500 432s / 7m Time Rating 324s / 5m Time Rating
1,000 216s / 4m Time Rating 162s / 3m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 108,750Coin 145,000Coin 181,250Coin 163,125Coin 217,500Coin 271,875Coin
Good Quality 135,938Coin 181,250Coin 226,563Coin 203,906Coin 271,875Coin 339,844Coin
Coin 217,500Coin 290,000Coin 362,500Coin 326,250Coin 435,000Coin 543,750Coin
Flawless Quality 326,250Coin 435,000Coin 543,750Coin 489,375Coin 652,500Coin 815,625Coin
Epic Quality 543,750Coin 725,000Coin 906,250Coin 815,625Coin 1,087,500Coin 1,359,375Coin
Legendary Quality 1,087,500Coin 1,450,000Coin 1,812,500Coin 1,631,250Coin 2,175,000Coin 2,718,750Coin
Mythical Quality 2,718,750Coin 3,625,000Coin 4,531,250Coin 4,078,125Coin 5,437,500Coin 6,796,875Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
48,390 Xp Rating 60,488 Xp Rating 96,780 Xp Rating 145,170 Xp Rating 241,950 Xp Rating 483,900 Xp Rating 1,209,750 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+875 Power Rating +963 Power Rating +1,050 Power Rating +1,138 Power Rating +1,313 Power Rating +1,750 Power Rating +4,375 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
41 Gems 67 Gems 100 Gems 167 Gems


Level 26 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

21m40s Time Rating 51m32s Time Rating 1h25m33s Time Rating 2h2m34s Time Rating 2h42m Time Rating 3h23m28s Time Rating



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