All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
108,750
145,000
181,250
163,125
217,500
271,875
135,938
181,250
226,563
203,906
271,875
339,844
217,500
290,000
362,500
326,250
435,000
543,750
326,250
435,000
543,750
489,375
652,500
815,625
543,750
725,000
906,250
815,625
1,087,500
1,359,375
1,087,500
1,450,000
1,812,500
1,631,250
2,175,000
2,718,750
2,718,750
3,625,000
4,531,250
4,078,125
5,437,500
6,796,875
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
48,390
60,488
96,780
145,170
241,950
483,900
1,209,750
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+875
+963
+1,050
+1,138
+1,313
+1,750
+4,375
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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41
67
100
167
Level 26 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.