All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
0
275
135
32
0
1
3
5
0
0
0
0
0
0
1,375
675
160
0
5
15
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
0
275
135
32
0
1
3
10
0
0
0
0
0
0
1,375
675
160
0
5
15
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
0
220
135
32
0
1
3
18
0
0
0
0
0
0
1,760
1,080
256
0
8
24
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
0
220
135
32
0
1
2
30
0
0
0
0
0
0
2,640
1,620
384
0
12
24
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
0
220
135
29
0
1
2
50
0
0
0
0
0
0
4,400
2,700
580
0
20
40
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
0
0
11,550
6,750
1,600
0
Total components needed to fully master the item:
50
118
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
6000
10h
2h
1h
30m
12m
6m
8000
13h20m
2h40m
1h20m
40m
16m
8m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
6000
10h
2h
1h
30m
12m
6m
0
1s
1s
1s
1s
1s
1s
Time:
1d9h20m
6h40m
3h20m
1h40m
40m
20m
Time:
1d1h
5h
2h30m
1h15m
30m
15m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
1,087,500
1,450,000
1,812,500
1,359,375
1,812,500
2,265,625
1,359,375
1,812,500
2,265,625
1,699,219
2,265,625
2,832,031
2,175,000
2,900,000
3,625,000
2,718,750
3,625,000
4,531,250
3,262,500
4,350,000
5,437,500
4,078,125
5,437,500
6,796,875
5,437,500
7,250,000
9,062,500
6,796,875
9,062,500
11,328,125
10,875,000
14,500,000
18,125,000
13,593,750
18,125,000
22,656,250
27,187,500
36,250,000
45,312,500
33,984,375
45,312,500
56,640,625
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
559,734
699,668
1,119,468
1,679,202
2,798,670
5,597,340
13,993,350
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,300
+1,430
+1,560
+1,690
+1,950
+2,600
+6,500
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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134
215
322
537
Level 41 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.