All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprints for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
145
80
0
0
0
0
20
15
2
2
7
0
0
1,015
560
0
0
0
0
140
105
14
14
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
145
80
0
0
0
0
20
15
2
2
14
0
0
1,015
560
0
0
0
0
140
105
14
14
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
72
80
0
0
0
0
20
15
2
2
24
0
0
720
800
0
0
0
0
200
150
20
20
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
72
80
0
0
0
0
20
15
2
1
42
0
0
1,296
1,440
0
0
0
0
360
270
36
18
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
72
80
0
0
0
0
20
15
2
1
70
0
0
2,016
2,240
0
0
0
0
560
420
56
28
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
6,062
5,600
0
0
0
0
1,400
1,050
Total components needed to fully master the item:
140
94
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
3000
5h
1h
30m
15m
6m
3m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
1200
2h
24m
12m
6m
2m24s
1m12s
3000
5h
1h
30m
15m
6m
3m
0
1s
1s
1s
1s
1s
1s
2700
4h30m
54m
27m
13m30s
5m24s
2m42s
1200
2h
24m
12m
6m
2m24s
1m12s
1200
2h
24m
12m
6m
2m24s
1m12s
0
1s
1s
1s
1s
1s
1s
Time:
20h30m
4h6m
2h3m
1h1m30s
24m36s
12m18s
Time:
15h22m30s
3h4m30s
1h32m15s
46m8s
18m27s
9m14s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +100% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
345,000
460,000
575,000
690,000
920,000
1,150,000
431,250
575,000
718,750
862,500
1,150,000
1,437,500
690,000
920,000
1,150,000
1,380,000
1,840,000
2,300,000
1,035,000
1,380,000
1,725,000
2,070,000
2,760,000
3,450,000
1,725,000
2,300,000
2,875,000
3,450,000
4,600,000
5,750,000
3,450,000
4,600,000
5,750,000
6,900,000
9,200,000
11,500,000
8,625,000
11,500,000
14,375,000
17,250,000
23,000,000
28,750,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
184,174
230,218
368,348
552,522
920,870
1,841,740
4,604,350
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,525
+1,678
+1,830
+1,983
+2,288
+3,050
+7,625
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
-->
-->
-->
-->
7
14
24
42
Level 30 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.