All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
9
0
0
0
0
0
0
0
2
3
N/A
0
N/A
0
4
0
0
36
0
0
0
0
0
0
0
8
12
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
9
0
0
0
0
0
0
0
2
3
N/A
0
N/A
0
4
0
0
36
0
0
0
0
0
0
0
8
12
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
9
0
0
0
0
0
0
0
2
3
N/A
0
N/A
0
6
0
0
54
0
0
0
0
0
0
0
12
18
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
9
0
0
0
0
0
0
0
2
3
N/A
0
N/A
0
10
0
0
90
0
0
0
0
0
0
0
20
30
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
9
0
0
0
0
0
0
0
2
3
N/A
0
N/A
0
16
0
0
144
0
0
0
0
0
0
0
32
48
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
440
0
0
0
0
0
0
0
Total components needed to fully master the item:
94
120
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
38
3m48s
46s
23s
11s
5s
2s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
30
3m
36s
18s
9s
4s
2s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
6m48s
1m22s
41s
20s
8s
5s
Time:
5m6s
1m1s
31s
15s
6s
5s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
863
1,150
1,438
1,294
1,725
2,156
1,078
1,438
1,797
1,617
2,156
2,695
1,725
2,300
2,875
2,588
3,450
4,313
2,588
3,450
4,313
3,881
5,175
6,469
4,313
5,750
7,188
6,469
8,625
10,781
8,625
11,500
14,375
12,938
17,250
21,563
21,563
28,750
35,938
32,344
43,125
53,906
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
298
373
596
894
1,490
2,980
7,450
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+215
+237
+258
+280
+323
+430
+1,075
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
0
0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.