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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Rings Sight Band

Sight Band[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
250 0 0 0 0 0 0 360 360 0 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 75 Steel 32
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 4

Light Visage

1
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -15 Iron
Iron 600 Steel 256
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 32

Light Visage

8
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 60 Steel 32
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 4

Light Visage

1
N/A 0
N/A 0
N/A 0
8 Price Increase +25%
Iron 480 Steel 256
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 32

Light Visage

8
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 60 Steel 32
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 4

Light Visage

1
N/A 0
N/A 0
N/A 0
14 Blueprint Unlocked: Undead Ring
Iron 840 Steel 448
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 56

Light Visage

14
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 60 Steel 32
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 4

Light Visage

1
N/A 0
N/A 0
N/A 0
15 Time Decreased -25%
Iron 900 Steel 480
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 60

Light Visage

15
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 60 Steel 32
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 4

Light Visage

1
N/A 0
N/A 0
N/A 0
25 Efficiency Increased: -6 Steel
Iron 1,500 Steel 800
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 100

Light Visage

25
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 4,320 Steel 2,240
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 280


Total components needed to fully master the item:

Light Visage

70 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Truth Ring Coin 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 5,820s / 97m Time Rating 4,365s / 73m Time Rating
50 1,164s / 19m Time Rating 873s / 15m Time Rating
100 582s / 10m Time Rating 437s / 7m Time Rating
500 116s / 2m Time Rating 87s / 1m Time Rating
1,000 58s / 1m Time Rating 44s / 1m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 12,000Coin 16,000Coin 20,000Coin 15,000Coin 20,000Coin 25,000Coin
Good Quality 15,000Coin 20,000Coin 25,000Coin 18,750Coin 25,000Coin 31,250Coin
Coin 24,000Coin 32,000Coin 40,000Coin 30,000Coin 40,000Coin 50,000Coin
Flawless Quality 36,000Coin 48,000Coin 60,000Coin 45,000Coin 60,000Coin 75,000Coin
Epic Quality 60,000Coin 80,000Coin 100,000Coin 75,000Coin 100,000Coin 125,000Coin
Legendary Quality 120,000Coin 160,000Coin 200,000Coin 150,000Coin 200,000Coin 250,000Coin
Mythical Quality 300,000Coin 400,000Coin 500,000Coin 375,000Coin 500,000Coin 625,000Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
3,286 Xp Rating 4,108 Xp Rating 6,572 Xp Rating 9,858 Xp Rating 16,430 Xp Rating 32,860 Xp Rating 82,150 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+460 Power Rating +506 Power Rating +552 Power Rating +598 Power Rating +690 Power Rating +920 Power Rating +2,300 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
19 Gems 31 Gems 47 Gems 78 Gems


Level 19 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

10m Time Rating 23m47s Time Rating 39m29s Time Rating 56m34s Time Rating 1h14m46s Time Rating 1h33m54s Time Rating

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