All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
11
2
21
0
0
0
0
0
1
2
4
0
0
44
8
84
0
0
0
0
0
4
8
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
5
2
21
0
0
0
0
0
1
2
8
0
0
20
8
84
0
0
0
0
0
4
8
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
5
2
21
0
0
0
0
0
1
1
14
0
0
30
12
126
0
0
0
0
0
6
6
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
5
2
21
0
0
0
0
0
1
1
24
0
0
50
20
210
0
0
0
0
0
10
10
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
5
2
21
0
0
0
0
0
1
1
40
0
0
80
32
336
0
0
0
0
0
16
16
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
224
80
840
0
0
0
0
0
Total components needed to fully master the item:
40
48
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
26
2m36s
31s
16s
8s
3s
2s
65
6m30s
1m18s
39s
20s
8s
4s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
65
6m30s
1m18s
39s
20s
8s
4s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
15m36s
3m7s
1m34s
47s
19s
9s
Time:
11m42s
2m20s
1m10s
35s
14s
7s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
1,613
2,150
2,688
2,419
3,225
4,031
2,016
2,688
3,359
3,023
4,031
5,039
3,225
4,300
5,375
4,838
6,450
8,063
4,838
6,450
8,063
7,256
9,675
12,094
8,063
10,750
13,438
12,094
16,125
20,156
16,125
21,500
26,875
24,188
32,250
40,313
40,313
53,750
67,188
60,469
80,625
100,781
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
668
835
1,336
2,004
3,340
6,680
16,700
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+215
+237
+258
+280
+323
+430
+1,075
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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8
14
21
35
Level 8 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.