Shop Heroes Wikia
Advertisement
Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Guns Axe Pistol

Axe Pistol[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
230 180 0 160 0 230 0 0 0 0 230


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 30 Steel 7
Wood 30 Hardwood 7
Leather 0 Fabric 0
Herbs 0 Oil 7
Mana 0 Jewel 0

Iron Axe

1

Good Pistol

1
N/A 0
N/A 0
5 Efficiency Increased: -6 Iron
Iron 150 Steel 35
Wood 150 Hardwood 35
Leather 0 Fabric 0
Herbs 0 Oil 35
Mana 0 Jewel 0

Iron Axe

5

Good Pistol

5
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 24 Steel 7
Wood 30 Hardwood 7
Leather 0 Fabric 0
Herbs 0 Oil 7
Mana 0 Jewel 0

Iron Axe

1

Good Pistol

1
N/A 0
N/A 0
5 Price Increase +25%
Iron 120 Steel 35
Wood 150 Hardwood 35
Leather 0 Fabric 0
Herbs 0 Oil 35
Mana 0 Jewel 0

Iron Axe

5

Good Pistol

5
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 24 Steel 7
Wood 30 Hardwood 7
Leather 0 Fabric 0
Herbs 0 Oil 7
Mana 0 Jewel 0

Iron Axe

1

Good Pistol

1
N/A 0
N/A 0
8 Blueprint Unlocked: Flintlock
Iron 192 Steel 56
Wood 240 Hardwood 56
Leather 0 Fabric 0
Herbs 0 Oil 56
Mana 0 Jewel 0

Iron Axe

8

Good Pistol

8
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 24 Steel 7
Wood 30 Hardwood 7
Leather 0 Fabric 0
Herbs 0 Oil 7
Mana 0 Jewel 0

Iron Axe

1

Good Pistol

1
N/A 0
N/A 0
12 Time Decreased -25%
Iron 288 Steel 84
Wood 360 Hardwood 84
Leather 0 Fabric 0
Herbs 0 Oil 84
Mana 0 Jewel 0

Iron Axe

12

Good Pistol

12
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 24 Steel 7
Wood 30 Hardwood 7
Leather 0 Fabric 0
Herbs 0 Oil 7
Mana 0 Jewel 0

Iron Axe

1

Good Pistol

1
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 480 Steel 140
Wood 600 Hardwood 140
Leather 0 Fabric 0
Herbs 0 Oil 140
Mana 0 Jewel 0

Iron Axe

20

Good Pistol

20
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 1,230 Steel 350
Wood 1,500 Hardwood 350
Leather 0 Fabric 0
Herbs 0 Oil 350
Mana 0 Jewel 0


Total components needed to fully master the item:

Iron Axe

50

Good Pistol

50


Used In[]

Pre-Craft For:
Recipe Quality Amount
Harpoon Gun Flawless Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 6,180s / 103m Time Rating 4,635s / 77m Time Rating
50 1,236s / 21m Time Rating 927s / 15m Time Rating
100 618s / 10m Time Rating 464s / 8m Time Rating
500 124s / 2m Time Rating 93s / 2m Time Rating
1,000 62s / 1m Time Rating 46s / 1m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 6,638Coin 8,850Coin 11,063Coin 8,297Coin 11,063Coin 13,828Coin
Good Quality 8,297Coin 11,063Coin 13,828Coin 10,371Coin 13,828Coin 17,285Coin
Coin 13,275Coin 17,700Coin 22,125Coin 16,594Coin 22,125Coin 27,656Coin
Flawless Quality 19,913Coin 26,550Coin 33,188Coin 24,891Coin 33,188Coin 41,484Coin
Epic Quality 33,188Coin 44,250Coin 55,313Coin 41,484Coin 55,313Coin 69,141Coin
Legendary Quality 66,375Coin 88,500Coin 110,625Coin 82,969Coin 110,625Coin 138,281Coin
Mythical Quality 165,938Coin 221,250Coin 276,563Coin 207,422Coin 276,563Coin 345,703Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
2,003 Xp Rating 2,504 Xp Rating 4,006 Xp Rating 6,009 Xp Rating 10,015 Xp Rating 20,030 Xp Rating 50,075 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+360 Power Rating +396 Power Rating +432 Power Rating +468 Power Rating +540 Power Rating +720 Power Rating +1,800 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
17 Gems 28 Gems 42 Gems 69 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



Advertisement