All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
0
30
0
0
0
2
N/A
0
5
0
0
0
0
0
0
150
0
0
0
10
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
0
30
0
0
0
2
N/A
0
10
0
0
0
0
0
0
150
0
0
0
10
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
0
15
0
0
0
2
N/A
0
18
0
0
0
0
0
0
120
0
0
0
16
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
0
15
0
0
0
1
N/A
0
30
0
0
0
0
0
0
180
0
0
0
12
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
0
0
15
0
0
0
1
N/A
0
50
0
0
0
0
0
0
300
0
0
0
20
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
0
0
900
0
0
0
Total components needed to fully master the item:
68
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
44
4m24s
53s
26s
13s
5s
3s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
4m24s
53s
26s
13s
5s
5s
Time:
3m18s
40s
20s
10s
5s
5s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
2,663
3,550
4,438
3,994
5,325
6,656
3,328
4,438
5,547
4,992
6,656
8,320
5,325
7,100
8,875
7,988
10,650
13,313
7,988
10,650
13,313
11,981
15,975
19,969
13,313
17,750
22,188
19,969
26,625
33,281
26,625
35,500
44,375
39,938
53,250
66,563
66,563
88,750
110,938
99,844
133,125
166,406
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
1,097
1,371
2,194
3,291
5,485
10,970
27,425
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+290
+319
+348
+377
+435
+580
+1,450
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
-->
-->
-->
-->
10
17
25
42
Level 10 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.