All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
80
50
0
0
0
0
0
0
205
100
7
3
5
400
250
0
0
0
0
0
0
1,025
500
35
15
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
80
50
0
0
0
0
0
0
205
100
7
3
12
560
350
0
0
0
0
0
0
1,435
700
49
21
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
80
50
0
0
0
0
0
0
205
100
5
3
20
640
400
0
0
0
0
0
0
1,640
800
40
24
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
80
50
0
0
0
0
0
0
205
100
5
2
35
1,200
750
0
0
0
0
0
0
3,075
1,500
75
30
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
80
50
0
0
0
0
0
0
205
100
5
2
60
2,000
1,250
0
0
0
0
0
0
5,125
2,500
125
50
Item Mastery Cost[]
Total resources needed to fully master the item:
4,800
3,000
0
0
0
0
0
0
12,300
6,000
Total components needed to fully master the item:
324
140
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
1600
2h40m
32m
16m
8m
3m12s
1m36s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
20000
1d9h20m
6h40m
3h20m
1h40m
40m
20m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
32000
2d5h20m
10h40m
5h20m
2h40m
1h4m
32m
0
1s
1s
1s
1s
1s
1s
10000
16h40m
3h20m
1h40m
50m
20m
10m
0
1s
1s
1s
1s
1s
1s
Time:
4d10h
21h12m
10h36m
5h18m
2h7m12s
1h3m36s
Time:
3d7h30m
15h54m
7h57m
3h58m30s
1h35m24s
47m42s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
9,427,500
12,570,000
15,712,500
14,141,250
18,855,000
23,568,750
11,784,375
15,712,500
19,640,625
17,676,563
23,568,750
29,460,938
18,855,000
25,140,000
31,425,000
28,282,500
37,710,000
47,137,500
28,282,500
37,710,000
47,137,500
42,423,750
56,565,000
70,706,250
47,137,500
62,850,000
78,562,500
70,706,250
94,275,000
117,843,750
94,275,000
125,700,000
157,125,000
141,412,500
188,550,000
235,687,500
235,687,500
314,250,000
392,812,500
353,531,250
471,375,000
589,218,750
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
4,155,000
5,193,750
8,310,000
12,465,000
20,775,000
41,550,000
103,875,000
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,450
+2,695
+2,940
+3,185
+3,675
+4,900
+12,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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321
514
771
1,285
Level 43 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.