All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
70
28
0
0
0
0
3
5
6
0
0
0
0
420
168
0
0
0
0
18
30
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
35
28
0
0
0
0
3
5
12
0
0
0
0
210
168
0
0
0
0
18
30
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
35
28
0
0
0
0
3
5
22
0
0
0
0
350
280
0
0
0
0
30
50
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
35
28
0
0
0
0
3
3
38
0
0
0
0
560
448
0
0
0
0
48
48
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
35
28
0
0
0
0
2
3
60
0
0
0
0
770
616
0
0
0
0
44
66
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
2,310
1,680
0
0
0
0
Total components needed to fully master the item:
158
224
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
270
27m
5m24s
2m42s
1m21s
32s
16s
0
1s
1s
1s
1s
1s
1s
110
11m
2m12s
1m6s
33s
13s
7s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
270
27m
5m24s
2m42s
1m21s
32s
16s
0
1s
1s
1s
1s
1s
1s
110
11m
2m12s
1m6s
33s
13s
7s
0
1s
1s
1s
1s
1s
1s
Time:
1h16m
15m12s
7m36s
3m48s
1m31s
46s
Time:
57m
11m24s
5m42s
2m51s
1m8s
34s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
37,875
50,500
63,125
56,813
75,750
94,688
47,344
63,125
78,906
71,016
94,688
118,359
75,750
101,000
126,250
113,625
151,500
189,375
113,625
151,500
189,375
170,438
227,250
284,063
189,375
252,500
315,625
284,063
378,750
473,438
378,750
505,000
631,250
568,125
757,500
946,875
946,875
1,262,500
1,578,125
1,420,313
1,893,750
2,367,188
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
17,116
21,395
34,232
51,348
85,580
171,160
427,900
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+625
+688
+750
+813
+938
+1,250
+3,125
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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25
40
60
100
Level 18 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.