All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
60
30
60
30
0
0
0
30
0
0
1
1
N/A
0
N/A
0
7
420
210
420
210
0
0
0
210
0
0
7
7
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
60
30
60
30
0
0
0
30
0
0
1
1
N/A
0
N/A
0
7
420
210
420
210
0
0
0
210
0
0
7
7
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
48
30
60
30
0
0
0
30
0
0
1
1
N/A
0
N/A
0
10
480
300
600
300
0
0
0
300
0
0
10
10
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
48
30
60
30
0
0
0
24
0
0
1
1
N/A
0
N/A
0
18
864
540
1,080
540
0
0
0
432
0
0
18
18
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
48
30
60
30
0
0
0
24
0
0
1
1
N/A
0
N/A
0
28
1,344
840
1,680
840
0
0
0
672
0
0
28
28
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
3,528
2,100
4,200
2,100
0
0
0
1,824
0
0
Total components needed to fully master the item:
70
70
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
52,125
69,500
86,875
65,156
86,875
108,594
65,156
86,875
108,594
81,445
108,594
135,742
104,250
139,000
173,750
130,313
173,750
217,188
156,375
208,500
260,625
195,469
260,625
325,781
260,625
347,500
434,375
325,781
434,375
542,969
521,250
695,000
868,750
651,563
868,750
1,085,938
1,303,125
1,737,500
2,171,875
1,628,906
2,171,875
2,714,844
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
18,557
23,196
37,114
55,671
92,785
185,570
463,925
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+750
+825
+900
+975
+1,125
+1,500
+3,750
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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29
47
71
118
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.