All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
120,000
160,000
200,000
150,000
200,000
250,000
150,000
200,000
250,000
187,500
250,000
312,500
240,000
320,000
400,000
300,000
400,000
500,000
360,000
480,000
600,000
450,000
600,000
750,000
600,000
800,000
1,000,000
750,000
1,000,000
1,250,000
1,200,000
1,600,000
2,000,000
1,500,000
2,000,000
2,500,000
3,000,000
4,000,000
5,000,000
3,750,000
5,000,000
6,250,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
42,707
53,384
85,414
128,121
213,535
427,070
1,067,675
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+850
+935
+1,020
+1,105
+1,275
+1,700
+4,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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43
70
105
175
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.