All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
250
0
0
104
106
76
11
4
6
0
0
0
0
1,500
0
0
624
636
456
66
24
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
250
0
0
104
106
76
11
4
15
0
0
0
0
2,250
0
0
936
954
684
99
36
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
250
0
0
104
106
76
7
4
22
0
0
0
0
1,750
0
0
728
742
532
49
28
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
250
0
0
104
106
76
7
3
35
0
0
0
0
3,250
0
0
1,352
1,378
988
91
39
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
250
0
0
104
106
76
7
3
60
0
0
0
0
6,250
0
0
2,600
2,650
1,900
175
75
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
15,000
0
0
6,240
6,360
4,560
Total components needed to fully master the item:
480
202
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
33000
2d7h
11h
5h30m
2h45m
1h6m
33m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
10000
16h40m
3h20m
1h40m
50m
20m
10m
15000
1d1h
5h
2h30m
1h15m
30m
15m
28000
1d22h40m
9h20m
4h40m
2h20m
56m
28m
0
1s
1s
1s
1s
1s
1s
Time:
5d23h20m
1d4h40m
14h20m
7h10m
2h52m
1h26m
Time:
4d11h30m
21h30m
10h45m
5h22m30s
2h9m
1h4m30s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +100% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
29,842,500
39,790,000
49,737,500
59,685,000
79,580,000
99,475,000
37,303,125
49,737,500
62,171,875
74,606,250
99,475,000
124,343,750
59,685,000
79,580,000
99,475,000
119,370,000
159,160,000
198,950,000
89,527,500
119,370,000
149,212,500
179,055,000
238,740,000
298,425,000
149,212,500
198,950,000
248,687,500
298,425,000
397,900,000
497,375,000
298,425,000
397,900,000
497,375,000
596,850,000
795,800,000
994,750,000
746,062,500
994,750,000
1,243,437,500
1,492,125,000
1,989,500,000
2,486,875,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
17,100,000
21,375,000
34,200,000
51,300,000
85,500,000
171,000,000
427,500,000
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,750
+3,025
+3,300
+3,575
+4,125
+5,500
+13,750
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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415
665
998
1,663
Level 56 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.