All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
425
170
0
0
383
0
0
0
50
50
2
8
5
2,125
850
0
0
1,915
0
0
0
250
250
10
40
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
425
170
0
0
383
0
0
0
50
50
2
8
10
2,125
850
0
0
1,915
0
0
0
250
250
10
40
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
212
170
0
0
383
0
0
0
50
50
2
8
18
1,696
1,360
0
0
3,064
0
0
0
400
400
16
64
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
212
170
0
0
383
0
0
0
50
50
1
8
30
2,544
2,040
0
0
4,596
0
0
0
600
600
12
96
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
212
170
0
0
383
0
0
0
50
50
1
8
50
4,240
3,400
0
0
7,660
0
0
0
1,000
1,000
20
160
Item Mastery Cost[]
Total resources needed to fully master the item:
12,730
8,500
0
0
0
0
0
0
2,500
2,500
Total components needed to fully master the item:
68
400
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
24000
1d16h
8h
4h
2h
48m
24m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
10000
16h40m
3h20m
1h40m
50m
20m
10m
0
1s
1s
1s
1s
1s
1s
24000
1d16h
8h
4h
2h
48m
24m
10000
16h40m
3h20m
1h40m
50m
20m
10m
10000
16h40m
3h20m
1h40m
50m
20m
10m
10000
16h40m
3h20m
1h40m
50m
20m
10m
0
1s
1s
1s
1s
1s
1s
Time:
6d2h40m
1d5h20m
14h40m
7h20m
2h56m
1h28m
Time:
4d14h
22h
11h
5h30m
2h12m
1h6m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +100% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
9,975,000
13,300,000
16,625,000
19,950,000
26,600,000
33,250,000
12,468,750
16,625,000
20,781,250
24,937,500
33,250,000
41,562,500
19,950,000
26,600,000
33,250,000
39,900,000
53,200,000
66,500,000
29,925,000
39,900,000
49,875,000
59,850,000
79,800,000
99,750,000
49,875,000
66,500,000
83,125,000
99,750,000
133,000,000
166,250,000
99,750,000
133,000,000
166,250,000
199,500,000
266,000,000
332,500,000
249,375,000
332,500,000
415,625,000
498,750,000
665,000,000
831,250,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
5,473,893
6,842,366
10,947,786
16,421,679
27,369,465
54,738,930
136,847,325
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,325
+2,558
+2,790
+3,023
+3,488
+4,650
+11,625
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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323
518
777
1,295
Level 47 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.