All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
198,750
265,000
331,250
298,125
397,500
496,875
248,438
331,250
414,063
372,656
496,875
621,094
397,500
530,000
662,500
596,250
795,000
993,750
596,250
795,000
993,750
894,375
1,192,500
1,490,625
993,750
1,325,000
1,656,250
1,490,625
1,987,500
2,484,375
1,987,500
2,650,000
3,312,500
2,981,250
3,975,000
4,968,750
4,968,750
6,625,000
8,281,250
7,453,125
9,937,500
12,421,875
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
88,435
110,544
176,870
265,305
442,175
884,350
2,210,875
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+825
+908
+990
+1,073
+1,238
+1,650
+4,125
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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53
87
130
216
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.