All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
11
0
21
0
0
0
0
0
2
N/A
0
N/A
0
N/A
0
4
0
0
44
0
84
0
0
0
0
0
8
N/A
0
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
11
0
21
0
0
0
0
0
2
N/A
0
N/A
0
N/A
0
4
0
0
44
0
84
0
0
0
0
0
8
N/A
0
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
11
0
10
0
0
0
0
0
2
N/A
0
N/A
0
N/A
0
6
0
0
66
0
60
0
0
0
0
0
12
N/A
0
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
11
0
10
0
0
0
0
0
1
N/A
0
N/A
0
N/A
0
10
0
0
110
0
100
0
0
0
0
0
10
N/A
0
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
11
0
10
0
0
0
0
0
1
N/A
0
N/A
0
N/A
0
16
0
0
176
0
160
0
0
0
0
0
16
N/A
0
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
440
0
488
0
0
0
0
0
Total components needed to fully master the item:
54
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!
Base Craft Time
Worker Skills
Craft Time
10
1,056s / 18m
50
211s / 4m
100
106s / 2m
500
21s / 0m
1,000
11s / 0m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
1,725
2,300
2,875
2,588
3,450
4,313
2,156
2,875
3,594
3,234
4,313
5,391
3,450
4,600
5,750
5,175
6,900
8,625
5,175
6,900
8,625
7,763
10,350
12,938
8,625
11,500
14,375
12,938
17,250
21,563
17,250
23,000
28,750
25,875
34,500
43,125
43,125
57,500
71,875
64,688
86,250
107,813
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
595
744
1,190
1,785
2,975
5,950
14,875
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+175
+193
+210
+228
+263
+350
+875
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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9
15
22
37
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.