All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
165
60
0
0
149
0
0
0
18
24
2
1
7
1,155
420
0
0
1,043
0
0
0
126
168
14
7
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
165
90
0
0
149
0
0
0
18
24
2
1
14
1,155
630
0
0
1,043
0
0
0
126
168
14
7
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
82
90
0
0
149
0
0
0
18
24
2
1
24
820
900
0
0
1,490
0
0
0
180
240
20
10
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
82
90
0
0
149
0
0
0
18
24
1
1
42
1,476
1,620
0
0
2,682
0
0
0
324
432
18
18
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
82
90
0
0
149
0
0
0
18
24
1
1
70
2,296
2,520
0
0
4,172
0
0
0
504
672
28
28
Item Mastery Cost[]
Total resources needed to fully master the item:
6,902
6,300
0
0
10,430
0
0
0
1,260
1,680
Total components needed to fully master the item:
94
70
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
4000
6h40m
1h20m
40m
20m
8m
4m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
1600
2h40m
32m
16m
8m
3m12s
1m36s
0
1s
1s
1s
1s
1s
1s
4000
6h40m
1h20m
40m
20m
8m
4m
1600
2h40m
32m
16m
8m
3m12s
1m36s
1600
2h40m
32m
16m
8m
3m12s
1m36s
1600
2h40m
32m
16m
8m
3m12s
1m36s
0
1s
1s
1s
1s
1s
1s
Time:
1d
4h48m
2h24m
1h12m
28m48s
14m24s
Time:
18h
3h36m
1h48m
54m
21m36s
10m48s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
285,000
380,000
475,000
427,500
570,000
712,500
356,250
475,000
593,750
534,375
712,500
890,625
570,000
760,000
950,000
855,000
1,140,000
1,425,000
855,000
1,140,000
1,425,000
1,282,500
1,710,000
2,137,500
1,425,000
1,900,000
2,375,000
2,137,500
2,850,000
3,562,500
2,850,000
3,800,000
4,750,000
4,275,000
5,700,000
7,125,000
7,125,000
9,500,000
11,875,000
10,687,500
14,250,000
17,812,500
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
189,731
237,164
379,462
569,193
948,655
1,897,310
4,743,275
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,375
+1,513
+1,650
+1,788
+2,063
+2,750
+6,875
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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64
103
155
258
Level 32 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.