All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
180
99
0
0
0
0
0
55
0
0
1
2
6
1,080
594
0
0
0
0
0
330
0
0
6
12
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
180
99
0
0
0
0
0
55
0
0
1
2
12
1,080
594
0
0
0
0
0
330
0
0
6
12
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
90
99
0
0
0
0
0
55
0
0
1
2
22
900
990
0
0
0
0
0
550
0
0
10
20
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
90
99
0
0
0
0
0
55
0
0
1
1
38
1,440
1,584
0
0
0
0
0
880
0
0
16
16
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
90
99
0
0
0
0
0
55
0
0
1
1
60
1,980
2,178
0
0
0
0
0
1,210
0
0
22
22
Item Mastery Cost[]
Total resources needed to fully master the item:
6,480
5,940
0
0
0
0
0
3,300
0
0
Total components needed to fully master the item:
60
82
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
2800
4h40m
56m
28m
14m
5m36s
2m48s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
2500
4h10m
50m
25m
12m30s
5m
2m30s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
8h50m
1h46m
53m
26m30s
10m36s
5m18s
Time:
6h37m30s
1h19m30s
39m45s
19m53s
7m57s
3m59s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
633,750
845,000
1,056,250
950,625
1,267,500
1,584,375
792,188
1,056,250
1,320,313
1,188,281
1,584,375
1,980,469
1,267,500
1,690,000
2,112,500
1,901,250
2,535,000
3,168,750
1,901,250
2,535,000
3,168,750
2,851,875
3,802,500
4,753,125
3,168,750
4,225,000
5,281,250
4,753,125
6,337,500
7,921,875
6,337,500
8,450,000
10,562,500
9,506,250
12,675,000
15,843,750
15,843,750
21,125,000
26,406,250
23,765,625
31,687,500
39,609,375
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
416,388
520,485
832,776
1,249,164
2,081,940
4,163,880
10,409,700
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,950
+2,145
+2,340
+2,535
+2,925
+3,900
+9,750
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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109
175
263
439
Level 36 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.