All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
425
170
0
0
383
0
0
85
49
65
2
2
5
2,125
850
0
0
1,915
0
0
425
245
325
10
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
425
170
0
0
383
0
0
85
49
65
2
2
10
2,125
850
0
0
1,915
0
0
425
245
325
10
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
212
170
0
0
383
0
0
85
49
65
2
2
18
1,696
1,360
0
0
3,064
0
0
680
392
520
16
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
212
170
0
0
383
0
0
85
49
65
1
2
30
2,544
2,040
0
0
4,596
0
0
1,020
588
780
12
24
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
212
170
0
0
383
0
0
85
49
65
1
2
50
4,240
3,400
0
0
7,660
0
0
1,700
980
1,300
20
40
Item Mastery Cost[]
Total resources needed to fully master the item:
12,730
8,500
0
0
19,150
0
0
4,250
2,450
3,250
Total components needed to fully master the item:
68
100
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
24000
1d16h
8h
4h
2h
48m
24m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
1000
1h40m
20m
10m
5m
2m
1m
0
1s
1s
1s
1s
1s
1s
24000
1d16h
8h
4h
2h
48m
24m
10000
16h40m
3h20m
1h40m
50m
20m
10m
10000
16h40m
3h20m
1h40m
50m
20m
10m
10000
16h40m
3h20m
1h40m
50m
20m
10m
0
1s
1s
1s
1s
1s
1s
Time:
5d11h40m
1d2h20m
13h10m
6h35m
2h38m
1h19m
Time:
4d2h45m
19h45m
9h52m30s
4h56m15s
1h58m30s
59m15s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
7,275,000
9,700,000
12,125,000
10,912,500
14,550,000
18,187,500
9,093,750
12,125,000
15,156,250
13,640,625
18,187,500
22,734,375
14,550,000
19,400,000
24,250,000
21,825,000
29,100,000
36,375,000
21,825,000
29,100,000
36,375,000
32,737,500
43,650,000
54,562,500
36,375,000
48,500,000
60,625,000
54,562,500
72,750,000
90,937,500
72,750,000
97,000,000
121,250,000
109,125,000
145,500,000
181,875,000
181,875,000
242,500,000
303,125,000
272,812,500
363,750,000
454,687,500
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
3,326,865
4,158,581
6,653,730
9,980,595
16,634,325
33,268,650
83,171,625
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,950
+2,145
+2,340
+2,535
+2,925
+3,900
+9,750
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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306
490
735
1,225
Level 47 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.