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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Armors Steel Cuirass

Steel Cuirass[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
110 0 85 0 0 0 110 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 35 Steel 6
Wood 0 Hardwood 0
Leather 18 Fabric 0
Herbs 0 Oil 5
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
5 Efficiency Increased: -7 Iron
Iron 175 Steel 30
Wood 0 Hardwood 0
Leather 90 Fabric 0
Herbs 0 Oil 25
Mana 0 Jewel 0
Iron Carapace 5
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 28 Steel 6
Wood 0 Hardwood 0
Leather 18 Fabric 0
Herbs 0 Oil 5
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
5 Price Increase +25%
Iron 140 Steel 30
Wood 0 Hardwood 0
Leather 90 Fabric 0
Herbs 0 Oil 25
Mana 0 Jewel 0
Iron Carapace 5
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 28 Steel 6
Wood 0 Hardwood 0
Leather 18 Fabric 0
Herbs 0 Oil 5
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
8 Blueprint Unlocked: Full Plate
Iron 224 Steel 48
Wood 0 Hardwood 0
Leather 144 Fabric 0
Herbs 0 Oil 40
Mana 0 Jewel 0
Iron Carapace 8
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 28 Steel 6
Wood 0 Hardwood 0
Leather 18 Fabric 0
Herbs 0 Oil 5
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
12 Time Decreased -25%
Iron 336 Steel 72
Wood 0 Hardwood 0
Leather 216 Fabric 0
Herbs 0 Oil 60
Mana 0 Jewel 0
Iron Carapace 12
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 28 Steel 6
Wood 0 Hardwood 0
Leather 18 Fabric 0
Herbs 0 Oil 5
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 560 Steel 120
Wood 0 Hardwood 0
Leather 360 Fabric 0
Herbs 0 Oil 100
Mana 0 Jewel 0
Iron Carapace 20
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 1,435 Steel 300
Wood 0 Hardwood 0
Leather 900 Fabric 0
Herbs 0 Oil 250
Mana 0 Jewel 0


Total components needed to fully master the item:
Iron Carapace 50 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Arcane Guard Normal Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 1,830s / 31m Time Rating 1,373s / 23m Time Rating
50 366s / 6m Time Rating 275s / 5m Time Rating
100 183s / 3m Time Rating 137s / 2m Time Rating
500 37s / 1m Time Rating 27s / 0m Time Rating
1,000 18s / 0m Time Rating 14s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 2,663Coin 3,550Coin 4,438Coin 3,328Coin 4,438Coin 5,547Coin
Good Quality 3,328Coin 4,438Coin 5,547Coin 4,160Coin 5,547Coin 6,934Coin
Coin 5,325Coin 7,100Coin 8,875Coin 6,656Coin 8,875Coin 11,094Coin
Flawless Quality 7,988Coin 10,650Coin 13,313Coin 9,984Coin 13,313Coin 16,641Coin
Epic Quality 13,313Coin 17,750Coin 22,188Coin 16,641Coin 22,188Coin 27,734Coin
Legendary Quality 26,625Coin 35,500Coin 44,375Coin 33,281Coin 44,375Coin 55,469Coin
Mythical Quality 66,563Coin 88,750Coin 110,938Coin 83,203Coin 110,938Coin 138,672Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
804 Xp Rating 1,005 Xp Rating 1,608 Xp Rating 2,412 Xp Rating 4,020 Xp Rating 8,040 Xp Rating 20,100 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+220 Power Rating +242 Power Rating +264 Power Rating +286 Power Rating +330 Power Rating +440 Power Rating +1,100 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
10 Gems 16 Gems 25 Gems 41 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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