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Pendants Fiery Talisman.png

Fiery Talisman


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 180 0 100 0 0 250 250 100 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 10
Wood 0 Hardwood 0
Leather 45 Fabric 15
Herbs 0 Oil 0
Mana 0 Jewel 3
Burning Ember 3

Good Fireball Scroll

1
N/A 0
N/A 0
6 Efficiency Increased: -9 Leather
Iron 0 Steel 60
Wood 0 Hardwood 0
Leather 270 Fabric 90
Herbs 0 Oil 0
Mana 0 Jewel 18
Burning Ember 18

Good Fireball Scroll

6
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 10
Wood 0 Hardwood 0
Leather 36 Fabric 15
Herbs 0 Oil 0
Mana 0 Jewel 3
Burning Ember 3

Good Fireball Scroll

1
N/A 0
N/A 0
6 Price Increase +25%
Iron 0 Steel 60
Wood 0 Hardwood 0
Leather 216 Fabric 90
Herbs 0 Oil 0
Mana 0 Jewel 18
Burning Ember 18

Good Fireball Scroll

6
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 10
Wood 0 Hardwood 0
Leather 36 Fabric 15
Herbs 0 Oil 0
Mana 0 Jewel 3
Burning Ember 3

Good Fireball Scroll

1
N/A 0
N/A 0
10 Blueprint Unlocked: Timeless Locket
Iron 0 Steel 100
Wood 0 Hardwood 0
Leather 360 Fabric 150
Herbs 0 Oil 0
Mana 0 Jewel 30
Burning Ember 30

Good Fireball Scroll

10
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 10
Wood 0 Hardwood 0
Leather 36 Fabric 15
Herbs 0 Oil 0
Mana 0 Jewel 3
Burning Ember 3

Good Fireball Scroll

1
N/A 0
N/A 0
16 Time Decreased -25%
Iron 0 Steel 160
Wood 0 Hardwood 0
Leather 576 Fabric 240
Herbs 0 Oil 0
Mana 0 Jewel 48
Burning Ember 48

Good Fireball Scroll

16
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 10
Wood 0 Hardwood 0
Leather 36 Fabric 15
Herbs 0 Oil 0
Mana 0 Jewel 3
Burning Ember 3

Good Fireball Scroll

1
N/A 0
N/A 0
22 Quality Increased: Good Quality
Iron 0 Steel 220
Wood 0 Hardwood 0
Leather 792 Fabric 330
Herbs 0 Oil 0
Mana 0 Jewel 66
Burning Ember 66

Good Fireball Scroll

22
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 600
Wood 0 Hardwood 0
Leather 2,214 Fabric 900
Herbs 0 Oil 0
Mana 0 Jewel 180


Total components needed to fully master the item:
Burning Ember 180

Good Fireball Scroll

60


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 7,350Coin 9,800Coin 12,250Coin 9,188Coin 12,250Coin 15,313Coin
Good Quality 9,188Coin 12,250Coin 15,313Coin 11,484Coin 15,313Coin 19,141Coin
Coin 14,700Coin 19,600Coin 24,500Coin 18,375Coin 24,500Coin 30,625Coin
Flawless Quality 22,050Coin 29,400Coin 36,750Coin 27,563Coin 36,750Coin 45,938Coin
Epic Quality 36,750Coin 49,000Coin 61,250Coin 45,938Coin 61,250Coin 76,563Coin
Legendary Quality 73,500Coin 98,000Coin 122,500Coin 91,875Coin 122,500Coin 153,125Coin
Mythical Quality 183,750Coin 245,000Coin 306,250Coin 229,688Coin 306,250Coin 382,813Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
2,216 Xp Rating 2,770 Xp Rating 4,432 Xp Rating 6,648 Xp Rating 11,080 Xp Rating 22,160 Xp Rating 55,400 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+360 Power Rating +396 Power Rating +432 Power Rating +468 Power Rating +540 Power Rating +720 Power Rating +1,800 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"