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Bows Falcon Eye.png

Falcon Eye

  • Unlocked By: Wooden Chest /OR/ 5 Blueprint Fragments
  • Blueprint Rarity: Uncommon
  • Item Level: 8
  • Base Power: +215 Power Rating
  • Item Ability: Energetic I


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 60 0 0 0 60 0 55 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 21 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 5

Long Bow

2
N/A 0
N/A 0
4 Price Increase +50%
Iron 0 Steel 0
Wood 84 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 20

Long Bow

8
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 21 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 5

Long Bow

2
N/A 0
N/A 0
4 Efficiency Increased: -11 Wood
Iron 0 Steel 0
Wood 84 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 20

Long Bow

8
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 10 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 5

Long Bow

2
N/A 0
N/A 0
6 Efficiency Increased: -2 Viper Essence
Iron 0 Steel 0
Wood 60 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 30

Long Bow

12
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 10 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 3

Long Bow

2
N/A 0
N/A 0
10 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 100 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 30

Long Bow

20
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 10 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 3

Long Bow

2
N/A 0
N/A 0
16 Ability Unlocked: Energetic 1 / Flawless
Iron 0 Steel 0
Wood 160 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 48

Long Bow

32
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 488 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Viper Essence 148

Long Bow

80


Used In

Pre-Craft For:
Recipe Quality Amount
Eagle Eye Good Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 2,100Coin 2,800Coin 3,500Coin 3,150Coin 4,200Coin 5,250Coin
Good Quality 2,625Coin 3,500Coin 4,375Coin 3,938Coin 5,250Coin 6,563Coin
Coin 4,200Coin 5,600Coin 7,000Coin 6,300Coin 8,400Coin 10,500Coin
Flawless Quality 6,300Coin 8,400Coin 10,500Coin 9,450Coin 12,600Coin 15,750Coin
Epic Quality 10,500Coin 14,000Coin 17,500Coin 15,750Coin 21,000Coin 26,250Coin
Legendary Quality 21,000Coin 28,000Coin 35,000Coin 31,500Coin 42,000Coin 52,500Coin
Mythical Quality 52,500Coin 70,000Coin 87,500Coin 78,750Coin 105,000Coin 131,250Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
725 Xp Rating 906 Xp Rating 1,450 Xp Rating 2,175 Xp Rating 3,625 Xp Rating 7,250 Xp Rating 18,125 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+215 Power Rating +237 Power Rating +258 Power Rating +280 Power Rating +323 Power Rating +430 Power Rating +1,075 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Fusion Times

The following times is based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The time required depends only on the level of the item.
This template "{{FusionTimes}}" is Deprecated.
All references to it need to be changed to "{{FusionTimesV2|Level= insert_item_level_here }}"



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