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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Staves Emperor Wand

Emperor Wand[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 0 0 0 0 0 0 0 0 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 30
Wood 220 Hardwood 120
Leather 0 Fabric 0
Herbs 0 Oil 90
Mana 36 Jewel 31
Dragon Scale 2
Yggdrasil Leaf 5
N/A 0
N/A 0
6 Time Decreased -25%
Iron 0 Steel 180
Wood 1,320 Hardwood 720
Leather 0 Fabric 0
Herbs 0 Oil 540
Mana 216 Jewel 186
Dragon Scale 12
Yggdrasil Leaf 30
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 30
Wood 220 Hardwood 120
Leather 0 Fabric 0
Herbs 0 Oil 90
Mana 36 Jewel 31
Dragon Scale 2
Yggdrasil Leaf 5
N/A 0
N/A 0
6 Efficiency Increased: -110 Wood
Iron 0 Steel 180
Wood 1,320 Hardwood 720
Leather 0 Fabric 0
Herbs 0 Oil 540
Mana 216 Jewel 186
Dragon Scale 12
Yggdrasil Leaf 30
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 20
Wood 110 Hardwood 120
Leather 0 Fabric 0
Herbs 0 Oil 90
Mana 36 Jewel 31
Dragon Scale 2
Yggdrasil Leaf 5
N/A 0
N/A 0
10 Efficiency Increased: -1 Dragon Scale
Iron 0 Steel 200
Wood 1,100 Hardwood 1,200
Leather 0 Fabric 0
Herbs 0 Oil 900
Mana 360 Jewel 310
Dragon Scale 20
Yggdrasil Leaf 50
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 20
Wood 110 Hardwood 120
Leather 0 Fabric 0
Herbs 0 Oil 90
Mana 36 Jewel 31
Dragon Scale 1
Yggdrasil Leaf 5
N/A 0
N/A 0
16 Price Increase +50%
Iron 0 Steel 320
Wood 1,760 Hardwood 1,920
Leather 0 Fabric 0
Herbs 0 Oil 1,440
Mana 576 Jewel 496
Dragon Scale 16
Yggdrasil Leaf 80
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 20
Wood 110 Hardwood 120
Leather 0 Fabric 0
Herbs 0 Oil 90
Mana 36 Jewel 31
Dragon Scale 1
Yggdrasil Leaf 5
N/A 0
N/A 0
22 Ability Unlocked: Arch Wizard 1 / Legendary
Iron 0 Steel 440
Wood 2,420 Hardwood 2,640
Leather 0 Fabric 0
Herbs 0 Oil 1,980
Mana 792 Jewel 682
Dragon Scale 22
Yggdrasil Leaf 110
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 1,200
Wood 7,920 Hardwood 7,200
Leather 0 Fabric 0
Herbs 0 Oil 5,400
Mana 2,160 Jewel 1,860


Total components needed to fully master the item:
Dragon Scale 82 Yggdrasil Leaf 300


Used In[]

Pre-Craft For:
Recipe Quality Amount
Shattered Wand Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,050,000Coin 1,400,000Coin 1,750,000Coin 1,575,000Coin 2,100,000Coin 2,625,000Coin
Good Quality 1,312,500Coin 1,750,000Coin 2,187,500Coin 1,968,750Coin 2,625,000Coin 3,281,250Coin
Coin 2,100,000Coin 2,800,000Coin 3,500,000Coin 3,150,000Coin 4,200,000Coin 5,250,000Coin
Flawless Quality 3,150,000Coin 4,200,000Coin 5,250,000Coin 4,725,000Coin 6,300,000Coin 7,875,000Coin
Epic Quality 5,250,000Coin 7,000,000Coin 8,750,000Coin 7,875,000Coin 10,500,000Coin 13,125,000Coin
Legendary Quality 10,500,000Coin 14,000,000Coin 17,500,000Coin 15,750,000Coin 21,000,000Coin 26,250,000Coin
Mythical Quality 26,250,000Coin 35,000,000Coin 43,750,000Coin 39,375,000Coin 52,500,000Coin 65,625,000Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
287,425 Xp Rating 359,281 Xp Rating 574,850 Xp Rating 862,275 Xp Rating 1,437,125 Xp Rating 2,874,250 Xp Rating 7,185,625 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+1,750 Power Rating +1,925 Power Rating +2,100 Power Rating +2,275 Power Rating +2,625 Power Rating +3,500 Power Rating +8,750 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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