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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Helmets Elir's Barbuta

Elir's Barbuta[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
3,000 0 0 0 1,200 0 3,000 1,200 1,200 1,200 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 150 Steel 85
Wood 0 Hardwood 0
Leather 135 Fabric 0
Herbs 0 Oil 0
Mana 17 Jewel 22
Demon Heart 2

Good Spangenhelm

2
N/A 0
N/A 0
7 Time Decreased -25%
Iron 1,050 Steel 595
Wood 0 Hardwood 0
Leather 945 Fabric 0
Herbs 0 Oil 0
Mana 119 Jewel 154
Demon Heart 14

Good Spangenhelm

14
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 150 Steel 85
Wood 0 Hardwood 0
Leather 135 Fabric 0
Herbs 0 Oil 0
Mana 17 Jewel 22
Demon Heart 2

Good Spangenhelm

2
N/A 0
N/A 0
7 Efficiency Increased: -30 Iron
Iron 1,050 Steel 595
Wood 0 Hardwood 0
Leather 945 Fabric 0
Herbs 0 Oil 0
Mana 119 Jewel 154
Demon Heart 14

Good Spangenhelm

14
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 120 Steel 85
Wood 0 Hardwood 0
Leather 135 Fabric 0
Herbs 0 Oil 0
Mana 17 Jewel 22
Demon Heart 2

Good Spangenhelm

2
N/A 0
N/A 0
10 Efficiency Increased: -1 Spangenhelm
Iron 1,200 Steel 850
Wood 0 Hardwood 0
Leather 1,350 Fabric 0
Herbs 0 Oil 0
Mana 170 Jewel 220
Demon Heart 20

Good Spangenhelm

20
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 120 Steel 85
Wood 0 Hardwood 0
Leather 135 Fabric 0
Herbs 0 Oil 0
Mana 17 Jewel 22
Demon Heart 2

Good Spangenhelm

1
N/A 0
N/A 0
18 Blueprint Unlocked: Mercurial
Iron 2,160 Steel 1,530
Wood 0 Hardwood 0
Leather 2,430 Fabric 0
Herbs 0 Oil 0
Mana 306 Jewel 396
Demon Heart 36

Good Spangenhelm

18
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 120 Steel 85
Wood 0 Hardwood 0
Leather 135 Fabric 0
Herbs 0 Oil 0
Mana 17 Jewel 22
Demon Heart 2

Good Spangenhelm

1
N/A 0
N/A 0
28 Price Increase +25%
Iron 3,360 Steel 2,380
Wood 0 Hardwood 0
Leather 3,780 Fabric 0
Herbs 0 Oil 0
Mana 476 Jewel 616
Demon Heart 56

Good Spangenhelm

28
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 8,820 Steel 5,950
Wood 0 Hardwood 0
Leather 9,450 Fabric 0
Herbs 0 Oil 0
Mana 1,190 Jewel 1,540


Total components needed to fully master the item:
Demon Heart 140

Good Spangenhelm

70


Used In[]

Pre-Craft For:
Recipe Quality Amount
Adamantium Helm Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 142,500Coin 190,000Coin 237,500Coin 178,125Coin 237,500Coin 296,875Coin
Good Quality 178,125Coin 237,500Coin 296,875Coin 222,656Coin 296,875Coin 371,094Coin
Coin 285,000Coin 380,000Coin 475,000Coin 356,250Coin 475,000Coin 593,750Coin
Flawless Quality 427,500Coin 570,000Coin 712,500Coin 534,375Coin 712,500Coin 890,625Coin
Epic Quality 712,500Coin 950,000Coin 1,187,500Coin 890,625Coin 1,187,500Coin 1,484,375Coin
Legendary Quality 1,425,000Coin 1,900,000Coin 2,375,000Coin 1,781,250Coin 2,375,000Coin 2,968,750Coin
Mythical Quality 3,562,500Coin 4,750,000Coin 5,937,500Coin 4,453,125Coin 5,937,500Coin 7,421,875Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
62,425 Xp Rating 78,031 Xp Rating 124,850 Xp Rating 187,275 Xp Rating 312,125 Xp Rating 624,250 Xp Rating 1,560,625 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+875 Power Rating +963 Power Rating +1,050 Power Rating +1,138 Power Rating +1,313 Power Rating +1,750 Power Rating +4,375 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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