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Remedies Elderflower.png

Elderflower


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 0 24 0 0 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 15 Oil 0
Mana 0 Jewel 0

Healing Herbs

2
N/A 0
4 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 60 Oil 0
Mana 0 Jewel 0

Healing Herbs

8
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 15 Oil 0
Mana 0 Jewel 0

Healing Herbs

2
N/A 0
8 Blueprint Unlocked: Healing Mix
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 60 Oil 0
Mana 0 Jewel 0

Healing Herbs

8
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 15 Oil 0
Mana 0 Jewel 0

Healing Herbs

2
N/A 0
14 Efficiency Increased: -2 Herbs
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 90 Oil 0
Mana 0 Jewel 0

Healing Herbs

12
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 13 Oil 0
Mana 0 Jewel 0

Healing Herbs

2
N/A 0
24 Efficiency Increased: -3 Herbs
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 130 Oil 0
Mana 0 Jewel 0

Healing Herbs

20
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 10 Oil 0
Mana 0 Jewel 0

Healing Herbs

2
N/A 0
40 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 160 Oil 0
Mana 0 Jewel 0

Healing Herbs

32
N/A 0



Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 428 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Healing Herbs

80 N/A 0



Used In

Pre-Craft For:
Recipe Quality Amount
Health Drink Normal Quality 1
Elven Cure Good Quality 2
Starfrost Bloom Flawless Quality 3
- - - - - -


Item Crafting Times

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy.png 24 2m24s 29s 14s 7s 3s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePiece.pngTime: 2m24s 29s 14s 7s 5s 5s
TimePiece-25Percent.pngTime: 1m48s 22s 11s 5s 5s 5s


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 360Coin 480Coin 600Coin 450Coin 600Coin 750Coin
Good Quality 450Coin 600Coin 750Coin 563Coin 750Coin 938Coin
Coin 720Coin 960Coin 1,200Coin 900Coin 1,200Coin 1,500Coin
Flawless Quality 1,080Coin 1,440Coin 1,800Coin 1,350Coin 1,800Coin 2,250Coin
Epic Quality 1,800Coin 2,400Coin 3,000Coin 2,250Coin 3,000Coin 3,750Coin
Legendary Quality 3,600Coin 4,800Coin 6,000Coin 4,500Coin 6,000Coin 7,500Coin
Mythical Quality 9,000Coin 12,000Coin 15,000Coin 11,250Coin 15,000Coin 18,750Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
100 Xp Rating 125 Xp Rating 200 Xp Rating 300 Xp Rating 500 Xp Rating 1,000 Xp Rating 2,500 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+96 Power Rating +106 Power Rating +115 Power Rating +125 Power Rating +144 Power Rating +192 Power Rating +480 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
4 Gems 6 Gems 10 Gems 17 Gems


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