All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
115
60
0
0
0
0
0
0
10
12
6
10
6
690
360
0
0
0
0
0
0
60
72
36
60
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
115
60
0
0
0
0
0
0
10
12
6
10
12
690
360
0
0
0
0
0
0
60
72
36
60
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
115
60
0
0
0
0
0
0
10
12
4
10
22
1,150
600
0
0
0
0
0
0
100
120
40
100
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
115
60
0
0
0
0
0
0
10
12
4
10
40
2,070
1,080
0
0
0
0
0
0
180
216
72
180
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
115
60
0
0
0
0
0
0
10
12
4
10
50
1,150
600
0
0
0
0
0
0
100
120
40
100
Item Mastery Cost[]
Total resources needed to fully master the item:
5,750
3,000
0
0
0
0
0
0
500
600
Total components needed to fully master the item:
224
500
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
1100
1h50m
22m
11m
5m30s
2m12s
1m6s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
600
1h
12m
6m
3m
1m12s
36s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
1600
2h40m
32m
16m
8m
3m12s
1m36s
1600
2h40m
32m
16m
8m
3m12s
1m36s
600
1h
12m
6m
3m
1m12s
36s
0
1s
1s
1s
1s
1s
1s
Time:
9h10m
1h50m
55m
27m30s
11m
5m30s
Time:
6h52m30s
1h22m30s
41m15s
20m38s
8m15s
4m8s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
157,500
210,000
262,500
236,250
315,000
393,750
196,875
262,500
328,125
295,313
393,750
492,188
315,000
420,000
525,000
472,500
630,000
787,500
472,500
630,000
787,500
708,750
945,000
1,181,250
787,500
1,050,000
1,312,500
1,181,250
1,575,000
1,968,750
1,575,000
2,100,000
2,625,000
2,362,500
3,150,000
3,937,500
3,937,500
5,250,000
6,562,500
5,906,250
7,875,000
9,843,750
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
72,856
91,070
145,712
218,568
364,280
728,560
1,821,400
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,250
+1,375
+1,500
+1,625
+1,875
+2,500
+6,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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48
77
115
192
Level 26 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.